01:29:48.750NoneInitialize presentation battle unit 3921 for unit 3366
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.750NonePresentation Battle 3817: Execute action[20] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=3368, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.750NoneInitialize presentation battle unit 3922 for unit 3367
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.751NoneInitialize presentation battle unit 3925 for unit 2729
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.755NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8545, current data frame: 8545) but different data length (remote: 11, local: 5)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.775NoneInitialize presentation battle unit 3924 for unit 3369
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.777NoneInitialize presentation battle unit 3923 for unit 3402
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.780None[Sandbox] Process order. (Serial=3822, Empire=1, Order=OrderBattleRetreat BattleGUID: 3817 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:29:48.781NoneBattle 3817: change state From Confirmation to DefenderRetreat. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:29:48.781NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
01:29:48.781NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
01:29:48.781NoneBattle 3817: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:29:48.783GraphicsUnit_KinOfSheredyn_Chosen_Base_OutputLayer switching particleCount from (0) to (92) because it uses more particle (73) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.783GraphicsUnit_KinOfSheredyn_Chosen_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.783GraphicsWeapon_KinOfSheredyn_Chosen_Set_01_OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.783GraphicsWeapon_KinOfSheredyn_Chosen_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.783GraphicsUnit_KinOfSheredyn_Legionary_Base_M_OutputLayer switching particleCount from (0) to (390) because it uses more particle (312) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.783GraphicsUnit_KinOfSheredyn_Legionary_Base_M_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.784GraphicsWeapon_KinOfSheredyn_Legionary_Set_01_OutputLayer switching particleCount from (0) to (45) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.784GraphicsWeapon_KinOfSheredyn_Legionary_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.784GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer switching particleCount from (48) to (70) because it uses more particle (56) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.784GraphicsUnit_Ametrine_Base_OutputLayer switching particleCount from (0) to (128) because it uses more particle (102) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.784GraphicsUnit_Ametrine_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.784GraphicsWeapon_Ametrine_OutputLayer switching particleCount from (0) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.784GraphicsWeapon_Ametrine_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.784GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (8) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.804NonePresentation Battle 3817: Execute action[21] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.804NonePresentation Battle 3817: Execute action[22] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.804NonePresentation Battle 3817: Execute action[23] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.804NonePresentation Battle 3817: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:29:48.804NoneReleasePresentationBattlePreview attacker #1887, defender #3365
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.804NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.804NoneRestorePresentationBattlePreview created ticket #31953.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.805NonePresentation Battle 3817: Execute action[24] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.805NonePresentation Battle 3817: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:29:48.805NonePresentation Battle 3817: Execute action[25] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.806NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8545, current data frame: 8545) but different data length (remote: 13, local: 11)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.833NoneRequestRestoreAsyncOperation_Completed for ticket #31953.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
01:29:48.833NoneRestorePresentationBattlePreview skipped due to ended battle #3817
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
01:29:48.833NoneRequestAsyncOperation_Dismissed for ticket #31953.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
01:29:48.835GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (432) because it uses more particle (345) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.836GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (0) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.836GraphicsPOI_NaturalModifier_Set_03OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.836GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (0) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.836GraphicsPOI_ResourceLuxury_Set_03OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.836GraphicsUnit_KinOfSheredyn_Archer_Base_M_OutputLayer switching particleCount from (0) to (188) because it uses more particle (150) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.836GraphicsUnit_KinOfSheredyn_Archer_Base_M_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.836GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (37) to (45) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.836GraphicsUnit_KinOfSheredyn_Chosen_Base_OutputLayer switching particleCount from (92) to (183) because it uses more particle (146) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.836GraphicsWeapon_KinOfSheredyn_Chosen_Set_01_OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.836GraphicsUnit_KinOfSheredyn_Messenger_Hero_M_OutputLayer switching particleCount from (43) to (63) because it uses more particle (50) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.836GraphicsUnit_KinOfSheredyn_Messenger_Hero_Mount_OutputLayer switching particleCount from (50) to (73) because it uses more particle (58) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.836GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (47) to (93) because it uses more particle (74) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.836GraphicsWeapon_Common_Mukag_Set_01_OutputLayer switching particleCount from (6) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.865NonePresentation Battle 3817: Execute action[26] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.866NonePresentation Battle 3817: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:29:48.867NonePresentation Battle 3817: Execute action[27] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.871None[Sandbox] Process order. (Serial=3823, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 3817)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:29:48.871NoneBattle 3817: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:29:48.902GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (47) to (87) because it uses more particle (69) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.902GraphicsUnit_KinOfSheredyn_Chosen_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.903GraphicsWeapon_KinOfSheredyn_Chosen_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.938GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (87) to (107) because it uses more particle (85) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.965NonePresentation Battle 3817: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:29:48.965NoneRelease presentation battle unit 3913
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:29:48.965NoneRelease presentation battle unit 3917
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:29:48.965NoneRelease presentation battle unit 3916
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:29:48.965NoneRelease presentation battle unit 3915
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:29:48.965NoneRelease presentation battle unit 3914
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:29:48.965NoneRelease presentation battle unit 3920
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:29:48.966NoneRelease presentation battle unit 3919
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:29:48.966NoneRelease presentation battle unit 3918
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:29:48.966NoneRelease presentation battle unit 3921
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:29:48.966NoneRelease presentation battle unit 3922
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:29:48.966NoneRelease presentation battle unit 3925
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:29:48.966NoneRelease presentation battle unit 3924
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:29:48.966NoneRelease presentation battle unit 3923
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:29:48.970GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1128) to (1398) because it uses more particle (1118) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.971GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (107) to (145) because it uses more particle (116) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:48.971GraphicsDecal_KelpForest_OutputLayer switching particleCount from (22) to (27) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.039GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (84) to (101) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.039GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1398) to (1678) because it uses more particle (1268) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.039GraphicsVegetKelpForestOutputLayer switching particleCount from (1539) to (2145) because it uses more particle (1716) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.040GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (29) to (43) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.040GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (145) to (179) because it uses more particle (143) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.040GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (15) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.040GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (45) to (55) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.040GraphicsUnit_KinOfSheredyn_Legionary_Base_M_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.040GraphicsWeapon_KinOfSheredyn_Legionary_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.074GraphicsVegetKelpForestOutputLayer switching particleCount from (2145) to (2574) because it uses more particle (1746) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.074GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (179) to (215) because it uses more particle (159) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.074GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (38) to (52) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.107GraphicsTLFx_OutputLayer_Feedback switching particleCount from (432) to (360) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.107GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (215) to (258) because it uses more particle (175) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.136GraphicsTLFx_OutputLayer_Feedback switching particleCount from (360) to (300) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.166GraphicsTLFx_OutputLayer_Feedback switching particleCount from (300) to (250) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.166GraphicsUnit_Ametrine_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.166GraphicsWeapon_Ametrine_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.196GraphicsTLFx_OutputLayer_Feedback switching particleCount from (250) to (208) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.226GraphicsTLFx_OutputLayer_Feedback switching particleCount from (208) to (173) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.258GraphicsTLFx_OutputLayer_Feedback switching particleCount from (173) to (144) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.287GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (120) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.318GraphicsTLFx_OutputLayer_Feedback switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.348GraphicsTLFx_OutputLayer_Feedback switching particleCount from (100) to (83) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.379GraphicsTLFx_OutputLayer_Feedback switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.410GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.440GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.472GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.502GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.533GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.564GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.595GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.625GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.656GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.687GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.717GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.748GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.748GraphicsPOI_NaturalModifier_Set_03OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.779GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.779GraphicsPOI_ResourceLuxury_Set_03OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.810GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.840GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.870GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.871GraphicsUnit_KinOfSheredyn_Archer_Base_M_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:49.901GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:50.200GraphicsDecal_POI_ResourceLuxury_OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:50.290GraphicsTLFx_OutputLayer_UIFx switching particleCount from (11145) to (13375) because it uses more particle (8997) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:52.740NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
01:29:52.860GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:52.889GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:53.303GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (10871) to (9059) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:53.948NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
01:29:55.742GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (732) to (610) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:55.768GraphicsGrassAridOutputLayer switching particleCount from (127) to (105) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:55.802GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:55.860GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (585) because it uses more particle (468) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:55.890GraphicsVegetAridOutputLayer switching particleCount from (726) to (605) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:55.890GraphicsPOI_MinorFactionElder_Weapon_Ametrine_01OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:56.005GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:56.177GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:56.177GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (342) to (285) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:56.206GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (82) to (68) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:56.206GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (144) to (120) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:56.291GraphicsVegetVolcanicOutputLayer switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:56.379GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:56.614None[Sandbox] Process order. (Serial=3824, Empire=0, Order=OrderExecuteEmpireAction TargetTileIndex: 597, TargetGUID: 2632, EmpireActionType: KinOfSheredyn_Military01)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:29:56.645None[Sandbox] Process order. (Serial=3825, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:29:56.822GraphicsTLFX_OutputLayer_AboveSea_2 switching particleCount from (0) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:56.822GraphicsTLFX_OutputLayer_AboveSea_2 now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:56.909GraphicsTLFX_OutputLayer_AboveSea_2 now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:56.998GraphicsTLFx_OutputLayer_Feedback switching particleCount from (585) to (487) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.024GraphicsTLFx_OutputLayer_Feedback switching particleCount from (487) to (405) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.053GraphicsTLFx_OutputLayer_Feedback switching particleCount from (405) to (337) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.080GraphicsTLFx_OutputLayer_Feedback switching particleCount from (337) to (280) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.109GraphicsTLFx_OutputLayer_Feedback switching particleCount from (280) to (233) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.138GraphicsTLFx_OutputLayer_Feedback switching particleCount from (233) to (194) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.166GraphicsTLFx_OutputLayer_Feedback switching particleCount from (194) to (161) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.194GraphicsTLFx_OutputLayer_Feedback switching particleCount from (161) to (134) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.223GraphicsTLFx_OutputLayer_Feedback switching particleCount from (134) to (111) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.251GraphicsTLFx_OutputLayer_Feedback switching particleCount from (111) to (92) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.280GraphicsTLFx_OutputLayer_Feedback switching particleCount from (92) to (76) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.308GraphicsTLFx_OutputLayer_Feedback switching particleCount from (76) to (63) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.337GraphicsTLFx_OutputLayer_Feedback switching particleCount from (63) to (52) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.364GraphicsTLFx_OutputLayer_Feedback switching particleCount from (52) to (43) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.393GraphicsTLFx_OutputLayer_Feedback switching particleCount from (43) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.421GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.450GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.479GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.507GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.535GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.563GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.592GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.620GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.648GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.676GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.705GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.734GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.762GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:57.791GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:58.678UILoaded UI texture 'UI_Resource_Luxury_FusionOrchid'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:58.794GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (558) because it uses more particle (446) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:58.822UIUnload UI texture 'Units__Large_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:58.823UIUnload UI texture 'Bitmaps Others_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:29:58.878None[Audio] Timeout on stop battle music playlist.
Amplitude.Mercury.Audio.BattleAudioModule:Update()
01:30:01.197GraphicsTLFx_OutputLayer_Feedback switching particleCount from (558) to (670) because it uses more particle (464) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:01.255GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (294) to (245) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:01.340GraphicsDecal_Volcanic_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:01.515None[Sandbox] Process order. (Serial=3826, Empire=0, Order=OrderExecuteEmpireAction TargetTileIndex: 773, TargetGUID: 0, EmpireActionType: KinOfSheredyn_Economy02)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:01.545None[Sandbox] Process order. (Serial=3827, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:01.894GraphicsTLFx_OutputLayer_Feedback switching particleCount from (670) to (558) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:01.922GraphicsTLFx_OutputLayer_Feedback switching particleCount from (558) to (465) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:01.951GraphicsTLFx_OutputLayer_Feedback switching particleCount from (465) to (387) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:01.979GraphicsTLFx_OutputLayer_Feedback switching particleCount from (387) to (322) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.007GraphicsTLFx_OutputLayer_Feedback switching particleCount from (322) to (268) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.036GraphicsTLFx_OutputLayer_Feedback switching particleCount from (268) to (223) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.065GraphicsTLFx_OutputLayer_Feedback switching particleCount from (223) to (185) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.092GraphicsTLFx_OutputLayer_Feedback switching particleCount from (185) to (154) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.122GraphicsTLFx_OutputLayer_Feedback switching particleCount from (154) to (128) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.150GraphicsTLFx_OutputLayer_Feedback switching particleCount from (128) to (106) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.179GraphicsTLFx_OutputLayer_Feedback switching particleCount from (106) to (88) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.207GraphicsTLFx_OutputLayer_Feedback switching particleCount from (88) to (73) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.235GraphicsTLFx_OutputLayer_Feedback switching particleCount from (73) to (60) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.264GraphicsTLFx_OutputLayer_Feedback switching particleCount from (60) to (50) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.293GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.321GraphicsTLFx_OutputLayer_Feedback switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.350GraphicsTLFx_OutputLayer_Feedback switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.378GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.407GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.436GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.465GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.493GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.521GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.550GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.578GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.606GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.635GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.663GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.692GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:02.723GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:03.122GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (643) to (535) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:05.972GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (72) to (87) because it uses more particle (68) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:06.001GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (87) to (105) because it uses more particle (72) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:06.030GraphicsEnv_Rifts_Boulders_Set_01_DeepCrevasse_OutputLayer switching particleCount from (186) to (224) because it uses more particle (161) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:06.060GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (1720) to (2064) because it uses more particle (1379) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:06.147GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (127) to (153) because it uses more particle (103) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:06.205GraphicsEnv_DeepCrevasse_PropsSet_02OutputLayer switching particleCount from (255) to (306) because it uses more particle (206) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:06.409GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:06.530None[Sandbox] Process order. (Serial=3828, Empire=0, Order=OrderExecuteEmpireAction TargetTileIndex: 424, TargetGUID: 0, EmpireActionType: KinOfSheredyn_Economy01)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:06.561None[Sandbox] Process order. (Serial=3829, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:06.742GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:06.772GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:06.801GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:06.831GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:06.861GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:06.890GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:06.929GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:06.949GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:06.979GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:07.377UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:30:07.434GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:08.250GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:08.280GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:08.310GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:08.341GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:08.371GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:08.401GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:08.431GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:08.461GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:08.491GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:08.701None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:08.702None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:08.702None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:08.703None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:08.703None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:08.704None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:08.706UILoading async UI texture 'Population.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:30:09.131GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (131) to (109) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:09.131GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:09.282None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:09.282None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:09.312None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:09.312None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:09.313None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:09.313None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:09.343None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:09.343None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:09.343None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:09.343None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:09.373None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:09.374None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:09.894None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:09.894None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:09.936None[Sandbox] Process order. (Serial=3830, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 79, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:09.936None[Sandbox] Process order. (Serial=3831, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 79, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:09.957None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:09.957None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:09.957None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:09.957None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:09.957None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:09.957None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.052None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.053None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.053None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.053None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.053None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.053None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.172None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.173None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.175None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.176None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.176None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.176None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.176None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.176None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.295None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.296None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.296None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.296None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.296None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.296None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.296None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.296None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.297None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.297None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.509None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.509None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.509None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.509None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.509None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.509None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.600None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.601None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.601None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.601None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.601None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.601None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.601None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.601None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.602None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:10.602None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.727GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:11.758GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:11.788GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:11.909None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.909None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.909None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.910None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.910None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.910None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.939None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.940None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.940None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.940None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.940None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.940None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.940None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.940None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.941None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.941None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.944None[Sandbox] Process order. (Serial=3832, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 79, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:11.971None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.972None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.972None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.972None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.972None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:11.972None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.001None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.001None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.002None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.002None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.002None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.002None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.067None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.067None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.067None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.067None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.067None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.067None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.854None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.854None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.854None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.854None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.854None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.854None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.854None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.855None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.855None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.855None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.884None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.884None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.884None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.884None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.885None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.885None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.885None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.885None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.885None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:12.885None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.519NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.
Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()
01:30:13.529None[Sandbox] Process order. (Serial=3833, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 1981)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:13.547None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.547None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.548None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.548None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.548None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.548None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.548None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.548None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.548None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.548None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.548None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.548None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.579None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.579None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.580None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.580None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.580None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.580None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.607None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.607None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.674None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.675None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.675None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.675None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.675None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.675None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.853None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:13.853None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:15.214None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:15.214None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:15.304None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:15.304None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:15.907None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:15.907None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:16.211None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:16.211None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:16.211None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:16.211None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:16.211None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:16.212None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:16.240None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:16.240None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:16.363None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:16.363None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:16.364None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:16.364None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:16.364None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:16.364None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:16.364None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:16.364None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:16.365None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:16.365None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:17.238None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:17.238None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:17.239None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:17.239None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:17.239None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:17.239None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:17.239None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:17.239None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:17.239None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:17.240None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.294None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.295None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.295None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.295None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.295None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.295None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.385None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.386None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.386None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.386None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.386None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.386None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.386None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.386None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.387None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.387None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.447GraphicsUnit_Necrophage_Spitter_Base_OutputLayer switching particleCount from (358) to (298) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:18.447GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:18.478GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (192) to (160) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:18.537None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.537None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.537None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.537None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.538None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.538None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:18.629GraphicsUnit_KinOfSheredyn_Archer_Base_M_OutputLayer switching particleCount from (188) to (156) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:18.629GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:18.629GraphicsUnit_KinOfSheredyn_Chosen_Base_OutputLayer switching particleCount from (183) to (152) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:18.629GraphicsWeapon_KinOfSheredyn_Chosen_Set_01_OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:18.629GraphicsUnit_KinOfSheredyn_Legionary_Base_M_OutputLayer switching particleCount from (390) to (325) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:18.629GraphicsWeapon_KinOfSheredyn_Legionary_Set_01_OutputLayer switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:18.629GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer switching particleCount from (70) to (58) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:18.629GraphicsUnit_KinOfSheredyn_Messenger_Hero_M_OutputLayer switching particleCount from (63) to (52) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:18.629GraphicsUnit_KinOfSheredyn_Messenger_Hero_Mount_OutputLayer switching particleCount from (73) to (60) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:18.629GraphicsUnit_Ametrine_Base_OutputLayer switching particleCount from (128) to (106) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:18.629GraphicsWeapon_Ametrine_OutputLayer switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:18.629GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:18.629GraphicsWeapon_Common_Mukag_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:18.780GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:18.840GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:19.142None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.143None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.143None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.143None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.143None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.143None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.143None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.143None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.143None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.143None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.143None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.143None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.170None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.170None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.350None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.350None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.501None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.501None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.504GraphicsVegetKelpForestOutputLayer switching particleCount from (2574) to (2145) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:19.531None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.531None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.531None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.531None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.563GraphicsPOI_MinorFactionElder_Weapon_Ametrine_01OutputLayer switching particleCount from (6) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:19.563GraphicsUnload texture 'Weapon_Ametrine_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:19.563GraphicsUnload texture 'Weapon_Ametrine_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:19.563GraphicsUnload texture 'Weapon_Ametrine_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:19.563GraphicsUnload texture 'Weapon_Ametrine_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:19.563GraphicsUnload texture 'Weapon_Ametrine_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:19.564GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:19.564GraphicsPOI_MinorFactionElder_Weapon_Ametrine_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:19.623GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:19.684GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer switching particleCount from (34) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:19.684GraphicsUnload texture 'POI_MinorFactionElder_Ametrine_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:19.684GraphicsUnload texture 'POI_MinorFactionElder_Ametrine_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:19.684GraphicsUnload texture 'POI_MinorFactionElder_Ametrine_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:19.684GraphicsUnload texture 'POI_MinorFactionElder_Ametrine_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:19.684GraphicsUnload texture 'POI_MinorFactionElder_Ametrine_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:19.684GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:19.684GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:19.742None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.742None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.865GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:19.894GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (120) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:19.895GraphicsUnload texture 'POI_MinorFactionVillage_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:19.895GraphicsUnload texture 'POI_MinorFactionVillage_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:19.895GraphicsUnload texture 'POI_MinorFactionVillage_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:19.895GraphicsUnload texture 'POI_MinorFactionVillage_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:19.895GraphicsUnload texture 'POI_MinorFactionVillage_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:19.895GraphicsUnload texture 'POI_MinorFactionVillage_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:19.895GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:19.895GraphicsPOI_MinorFactionVillage_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:19.953None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:19.953None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:20.409GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1678) to (1398) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:20.409GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (43) to (35) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:20.410GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (52) to (43) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:20.471GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (258) to (215) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:20.714None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:20.714None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:20.715None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:20.715None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:20.715None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:20.715None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:20.743None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:20.743None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:20.804None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:20.805None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:20.805None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:20.805None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:20.805None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:20.805None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:20.805None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:20.805None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:20.806None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:20.806None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:20.928GraphicsTLFx_OutputLayer_UIFx switching particleCount from (13375) to (11145) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:21.352NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.
Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()
01:30:21.360None[Sandbox] Process order. (Serial=3834, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 1979)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:21.381None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.381None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.381None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.381None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.381None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.382None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.382None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.382None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.382None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.382None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.382None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.382None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.474None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.474None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.474None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.474None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.475None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.475None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.501None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.502None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.597None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.597None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.899None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:21.900None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:22.356None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:22.356None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:22.357None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:22.357None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:22.357None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:22.357None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:22.384None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:22.385None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:22.446None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:22.446None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:22.446None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:22.446None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:22.447None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:22.447None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:22.447None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:22.447None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:22.447None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:22.447None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:23.025GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (183) to (152) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:23.146None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:23.146None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:23.146None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:23.146None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:23.146None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:23.146None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:24.083None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:24.083None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:24.084None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:24.084None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:24.084None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:24.084None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:24.084None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:24.084None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:24.084None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:24.084None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:24.084None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:24.084None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:24.111None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:24.111None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:24.172None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:24.173None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:24.656UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:24.656UIUnload UI texture 'Hero_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:24.656UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:25.512GraphicsGrassAridOutputLayer switching particleCount from (105) to (87) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:25.923GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:25.923GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (285) to (237) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:25.953GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (68) to (56) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:26.042GraphicsVegetVolcanicOutputLayer switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:27.299None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:27.299None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:27.299None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:27.300None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:27.300None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:27.300None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:27.391GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:27.453GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:27.491GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:27.516GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:27.546GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:27.576GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:27.607GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:27.637GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:27.668GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:27.699GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:27.729GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:27.759GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:27.789GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:29.402GraphicsDecal_DeepCrevasse_OutputLayer switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:29.525GraphicsGrassTemperateOutputLayer switching particleCount from (819) to (983) because it uses more particle (661) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:29.557GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (237) to (285) because it uses more particle (199) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:29.617UIUnload UI texture 'Units__Large_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:29.617UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:29.618GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (50) to (61) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:29.679GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:29.679GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (0) to (104) because it uses more particle (83) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:29.679GraphicsPOI_MinorFactionVillage_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:29.741GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (17) to (21) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:29.772GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1019) to (1223) because it uses more particle (825) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:29.803GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (245) to (294) because it uses more particle (229) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:30.020GraphicsPOI_MinorFactionVillage_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:31.432None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:31.432None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:31.464UIUnload UI texture 'Units__Large_06'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:31.647None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:31.648None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:31.650None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:31.650None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:31.650None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:31.650None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:31.650None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:31.650None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:31.740None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:31.740None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:31.740None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:31.740None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:31.741None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:31.741None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:31.741None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:31.741None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:31.741None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:31.741None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:31.833GraphicsTLFX_OutputLayer_AboveSea_2 switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:32.018NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.
Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()
01:30:32.020None[Sandbox] Process order. (Serial=3835, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 2635)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:32.047None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.047None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.047None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.047None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.047None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.047None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.048None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.048None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.048None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.048None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.048None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.048None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.080None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.080None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.080None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.080None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.081None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.081None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.108None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.108None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.605None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.605None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.607None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.607None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.607None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.607None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.608None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.608None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.793None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.793None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.793None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.793None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.793None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.793None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.793None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.793None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.794None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:32.794None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.409None[Sandbox] Process order. (Serial=3836, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 2636)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:33.409NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.
Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()
01:30:33.439None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.439None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.439None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.439None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.439None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.439None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.439None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.439None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.440None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.440None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.440None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.440None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.502None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.502None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.502None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.502None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.503None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.503None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.534None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.534None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.596None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:33.596None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:30:35.868NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
01:30:35.871UILoading async UI texture 'Units__Large_06.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:30:35.871UILoading async UI texture 'Units__Large_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:30:35.872UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:30:35.930GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:35.964GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:36.537NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:36.538NoneCreatePresentationBattlePreview attacker #1887, defender #3368, ticketnumber #32291.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:36.568NoneRequestAsyncOperation_Completed for ticket #32291.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
01:30:36.568NonePreparePresentationBattlePreview attacker #1887, defender #3368, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
01:30:36.568NoneRequestAsyncOperation_Dismissed for ticket #32291.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
01:30:36.570UILoading async UI texture 'Hero_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:30:36.570UILoading async UI texture 'Units__Large_11.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:30:36.692NoneKeepPresentationBattlePreviewDefenders for ticket #32291 with current ticket #32291.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
01:30:36.692NoneLockPresentationBattlePreview attacker #1887, defender #3368, battlePreviewId 32291
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
01:30:36.692NoneHidePresentationBattlePreview attacker #1887, defender #3368
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
01:30:36.700None[Sandbox] Process order. (Serial=3837, Empire=0, Order=OrderCreateBattle Attacker #1887 Target #3368 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:36.700NoneBattle 3927: Initialize battle with attacker 1887 (597) and defender 3368 (553).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:36.700NoneBattle 3927: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:30:36.700NoneBattle 3927: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
01:30:36.700NoneBattle 3927: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:30:36.701NoneBattle 3927: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:30:36.814NonePresentation Battle 3927: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:36.814NonePresentation Battle 3927: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:36.814NonePresentation Battle 3927: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:30:36.815NonePresentation Battle 3927: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=1887, Group=Attacker, TileIndex=597, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:36.815NonePresentation Battle 3927: Create participant 1887. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:36.815NonePresentation Battle 3927: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=3368, Group=Defender, TileIndex=553, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:36.815NonePresentation Battle 3927: Create participant 3368. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:36.815NonePresentation Battle 3927: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=2632. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:36.815NonePresentation Battle 3927: Create participant 2632. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:36.815NonePresentation Battle 3927: An additional participant 2632 from empire 0 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
01:30:36.815NonePresentation Battle 3927: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:36.815NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
01:30:36.815NonePresentation Battle 3927: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:36.816NonePresentation Battle 3927: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:30:36.817NonePresentation Battle 3927: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=1887, Group=Attacker, TileIndex=597, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:36.817NonePresentation Battle 3927: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=2632, Group=Attacker, TileIndex=551, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:36.823UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:30:36.824UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:30:36.982GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:37.997None[Sandbox] Process order. (Serial=3838, Empire=0, Order=OrderBattleEngagement BattleGuid: 3927)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:37.997NoneBattle 3927: change state From AttackerEngagement to DefenderEngagement. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:30:37.997NoneBattle 3927: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:30:38.055NoneBattle 3927: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:30:38.104NonePresentation Battle 3927: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.104NonePresentation Battle 3927: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:30:38.104NonePresentation Battle 3927: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=3368, Group=Defender, TileIndex=553, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.104NonePresentation Battle 3927: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.105NonePresentation Battle 3927: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=13 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.105NonePresentation Battle 3927: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.105NonePresentation Battle 3927: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.105NonePresentation Battle 3927: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.105NonePresentation Battle 3927: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1887, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.105NoneInitialize presentation battle unit 4016 for unit 2099
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.106NoneInitialize presentation battle unit 4020 for unit 1890
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.106NoneInitialize presentation battle unit 4019 for unit 1948
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.107NoneInitialize presentation battle unit 4018 for unit 2408
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.108NoneInitialize presentation battle unit 4017 for unit 3535
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.108NonePresentation Battle 3927: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=2632, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.108NoneInitialize presentation battle unit 4023 for unit 2914
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.110NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8595, current data frame: 8595) but different data length (remote: 6, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.117None[Sandbox] Process order. (Serial=3839, Empire=1, Order=OrderBattleRetreat BattleGUID: 3927 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:38.117NoneBattle 3927: change state From Confirmation to DefenderRetreat. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:30:38.118NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
01:30:38.118NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
01:30:38.118NoneBattle 3927: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:30:38.136NoneInitialize presentation battle unit 4022 for unit 3362
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.136NoneInitialize presentation battle unit 4021 for unit 2633
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.169NonePresentation Battle 3927: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=3368, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.169NoneInitialize presentation battle unit 4024 for unit 3367
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.170NoneInitialize presentation battle unit 4027 for unit 2729
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.198NoneInitialize presentation battle unit 4026 for unit 3369
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.201NoneInitialize presentation battle unit 4025 for unit 3402
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.206GraphicsUnit_KinOfSheredyn_Archer_Base_M_OutputLayer switching particleCount from (156) to (188) because it uses more particle (150) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.206GraphicsUnit_KinOfSheredyn_Legionary_Base_M_OutputLayer switching particleCount from (325) to (391) because it uses more particle (312) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.206GraphicsWeapon_KinOfSheredyn_Legionary_Set_01_OutputLayer switching particleCount from (37) to (45) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.206GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer switching particleCount from (58) to (70) because it uses more particle (56) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.206GraphicsUnit_Ametrine_Base_OutputLayer switching particleCount from (106) to (128) because it uses more particle (102) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.206GraphicsWeapon_Ametrine_OutputLayer switching particleCount from (25) to (31) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.206GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (10) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.231NonePresentation Battle 3927: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.231NonePresentation Battle 3927: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.231NonePresentation Battle 3927: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.231NonePresentation Battle 3927: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:30:38.231NonePresentation Battle 3927: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.231NonePresentation Battle 3927: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:30:38.232NonePresentation Battle 3927: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.232NonePresentation Battle 3927: Execute action[23] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.232NonePresentation Battle 3927: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:30:38.232NonePresentation Battle 3927: Execute action[24] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.238None[Sandbox] Process order. (Serial=3840, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 3927)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:38.238NoneBattle 3927: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:30:38.264GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (413) because it uses more particle (330) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.264GraphicsUnit_KinOfSheredyn_Chosen_Base_OutputLayer switching particleCount from (152) to (183) because it uses more particle (146) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.264GraphicsUnit_KinOfSheredyn_Messenger_Hero_M_OutputLayer switching particleCount from (52) to (63) because it uses more particle (50) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.264GraphicsUnit_KinOfSheredyn_Messenger_Hero_Mount_OutputLayer switching particleCount from (60) to (73) because it uses more particle (58) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.264GraphicsWeapon_Common_Mukag_Set_01_OutputLayer switching particleCount from (8) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.327NonePresentation Battle 3927: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:30:38.327NoneRelease presentation battle unit 4016
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:30:38.327NoneRelease presentation battle unit 4020
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:30:38.327NoneRelease presentation battle unit 4019
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:30:38.327NoneRelease presentation battle unit 4018
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:30:38.327NoneRelease presentation battle unit 4017
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:30:38.327NoneRelease presentation battle unit 4023
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:30:38.328NoneRelease presentation battle unit 4022
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:30:38.328NoneRelease presentation battle unit 4021
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:30:38.328NoneRelease presentation battle unit 4024
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:30:38.328NoneRelease presentation battle unit 4027
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:30:38.328NoneRelease presentation battle unit 4026
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:30:38.328NoneRelease presentation battle unit 4025
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:30:38.401GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (45) to (55) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.431GraphicsTLFx_OutputLayer_Feedback switching particleCount from (413) to (344) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.466GraphicsTLFx_OutputLayer_Feedback switching particleCount from (344) to (286) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.495GraphicsTLFx_OutputLayer_Feedback switching particleCount from (286) to (238) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.528GraphicsTLFx_OutputLayer_Feedback switching particleCount from (238) to (198) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.558GraphicsTLFx_OutputLayer_Feedback switching particleCount from (198) to (165) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.588GraphicsTLFx_OutputLayer_Feedback switching particleCount from (165) to (137) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.619GraphicsTLFx_OutputLayer_Feedback switching particleCount from (137) to (114) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.649GraphicsTLFx_OutputLayer_Feedback switching particleCount from (114) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.679GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.709GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.739GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.740GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (152) to (215) because it uses more particle (172) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.769GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.799GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.830GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.860GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.890GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.920GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.950GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:38.980GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:39.011GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:39.042GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:39.042GraphicsGrassKelpForestOutputLayer switching particleCount from (418) to (502) because it uses more particle (341) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:39.072GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:39.102GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:39.132GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:39.163GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:39.193GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:39.193GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (43) to (52) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:39.223GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:39.550NoneReleasePresentationBattlePreview attacker #1887, defender #3368
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:39.550NoneHidePresentationBattlePreview attacker #1887, defender #3368
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
01:30:42.436None[Sandbox] Process order. (Serial=3841, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:43.139None[Sandbox] Process order. (Serial=3842, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:43.200None[Sandbox] Process order. (Serial=3843, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:43.200None[Sandbox] Process order. (Serial=3844, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:43.281NonePrevented Proxy creation for Entity #3812 (OldBattlefield): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:30:43.281NoneSubjugation 3555 on tile 818 is finished
Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)
01:30:43.376NoneTrouble localizing SimulationEventEffect_HealEntity, target has either no target or too many.
Amplitude.Mercury.Simulation.SimulationEventEffect_HealEntity:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:43.563None[Sandbox] Process order. (Serial=3845, Empire=0, Order=OrderStartTurnTimer StartTime: 08/11/2025 21:30:43)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:43.572None[Sandbox] Process order. (Serial=3846, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=5351,EmpireIndex=1 TimePlayed=5351)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:44.728GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (77) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:44.728GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:44.728GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:44.728GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:44.728GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:44.728GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:44.728GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:44.729GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:44.729GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:44.758GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (215) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:44.758GraphicsUnload texture 'POI_NaturalModifier_Set_03_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:44.758GraphicsUnload texture 'POI_NaturalModifier_Set_03_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:44.758GraphicsUnload texture 'POI_NaturalModifier_Set_03_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:44.758GraphicsUnload texture 'POI_NaturalModifier_Set_03_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:44.758GraphicsUnload texture 'POI_NaturalModifier_Set_03_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:44.758GraphicsUnload texture 'POI_NaturalModifier_Set_03_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:44.758GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:44.758GraphicsPOI_NaturalModifier_Set_03OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:45.079NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
01:30:45.206GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:45.235GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:45.572None[Sandbox] Process order. (Serial=3847, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=1994, Constructible=Unit_Necrophage_Swarm_Larva, Position=663, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:45.574None[Sandbox] Process order. (Serial=3848, Empire=1, Order=OrderSplitArmy ArmySimulationEntityGUID: 3368, WorldPosition: 378, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:45.591None[Sandbox] Process order. (Serial=3849, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #2735 TargetArmyGUID: #3543 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:45.594NoneDoUpdateMesh #3368 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.58, GetHealthRatio 0.58, PresentationUnit.EntityHolder.GetHealthRatio 0.58
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:45.601None[Sandbox] Process order. (Serial=3850, Empire=1, Order=OrderGoTo Entity=#3368, AdditionalFlags='IgnoreFogOfWar', Path='466 [26, 10] --> 510 [26, 11] --> 511 [27, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:45.611None[Sandbox] Process order. (Serial=3851, Empire=1, Order=OrderContinueGotoAction Action=829)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:45.631None[Sandbox] Process order. (Serial=3852, Empire=4, Order=OrderGoTo Entity=#2417, AdditionalFlags='IgnoreFogOfWar', Path='1090 [34, 24] --> 1045 [33, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:45.640None[Sandbox] Process order. (Serial=3853, Empire=4, Order=OrderContinueGotoAction Action=830)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:45.662None[Sandbox] Process order. (Serial=3854, Empire=7, Order=OrderGoTo Entity=#3548, AdditionalFlags='IgnoreFogOfWar', Path='660 [0, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:45.672None[Sandbox] Process order. (Serial=3855, Empire=7, Order=OrderContinueGotoAction Action=831)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:45.682None[Sandbox] Process order. (Serial=3856, Empire=106, Order=OrderGoTo Entity=#2299, AdditionalFlags='IgnoreFogOfWar', Path='496 [12, 11] --> 495 [11, 11] --> 494 [10, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:45.692None[Sandbox] Process order. (Serial=3857, Empire=106, Order=OrderContinueGotoAction Action=832)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:45.995GraphicsEnv_KinOfSheredyn_Civilian_Set_01_OutputLayer switching particleCount from (485) to (582) because it uses more particle (392) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:46.285None[Sandbox] Process order. (Serial=3858, Empire=1, Order=OrderContinueGotoAction Action=829)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:46.316None[Sandbox] Process order. (Serial=3859, Empire=4, Order=OrderContinueGotoAction Action=830)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:46.367None[Sandbox] Process order. (Serial=3860, Empire=106, Order=OrderContinueGotoAction Action=832)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:46.959None[Sandbox] Process order. (Serial=3861, Empire=1, Order=OrderContinueGotoAction Action=829)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:47.041None[Sandbox] Process order. (Serial=3862, Empire=106, Order=OrderContinueGotoAction Action=832)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:47.048NoneThe AI synchronization took 939 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
01:30:47.059NoneCan't find entity 3368 of ongoing task. Fails the task 1395.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:47.073None[Sandbox] Process order. (Serial=3863, Empire=1, Order=OrderEnqueueConstructible Settlement=1994, Constructible=Unit_Necrophage_Swarm_Larva, Position=663, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:47.102None[Sandbox] Process order. (Serial=3864, Empire=1, Order=OrderGoTo Entity=#3365, AdditionalFlags='IgnoreFogOfWar', Path='726 [22, 16] --> 725 [21, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:47.112None[Sandbox] Process order. (Serial=3865, Empire=1, Order=OrderContinueGotoAction Action=833)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:47.122None[Sandbox] Process order. (Serial=3866, Empire=1, Order=OrderGoTo Entity=#4030, AdditionalFlags='IgnoreFogOfWar', Path='421 [25, 9] --> 465 [25, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:47.132None[Sandbox] Process order. (Serial=3867, Empire=1, Order=OrderContinueGotoAction Action=834)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:47.152None[Sandbox] Process order. (Serial=3868, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:47.806None[Sandbox] Process order. (Serial=3869, Empire=1, Order=OrderContinueGotoAction Action=834)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:47.814NoneThe AI synchronization took 463 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
01:30:47.896None[Sandbox] Process order. (Serial=3870, Empire=1, Order=OrderTravelInBurrow ArmyGUID: #2654 StopAction=False Action=0 at 362 [10, 8])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:48.078None[Sandbox] Process order. (Serial=3871, Empire=1, Order=OrderTravelInBurrow ArmyGUID: #2735 StopAction=False Action=0 at 663 [3, 15])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:48.088None[Sandbox] Process order. (Serial=3872, Empire=1, Order=OrderTravelInBurrow ArmyGUID: #3543 StopAction=False Action=0 at 663 [3, 15])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:48.227NoneCan't find entity 3543 of ongoing task. Fails the task 864.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:48.255None[Audio] Timeout on stop battle music playlist.
Amplitude.Mercury.Audio.BattleAudioModule:Update()
01:30:48.308None[Sandbox] Process order. (Serial=3873, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:48.887GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:48.947GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:50.491GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:51.407NoneHovered True button 0
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:51.762NoneClicked on button 0
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)
01:30:51.773None[Sandbox] Process order. (Serial=3874, Empire=0, Order=OrderGoToAndSubjugate Entity=#2632, path='595 [23, 13] --> 640 [24, 14] --> 683 [23, 15] --> 682 [22, 15] --> 638 [22, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:51.782None[Sandbox] Process order. (Serial=3875, Empire=0, Order=OrderContinueGotoAction Action=840)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:52.011GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:52.459None[Sandbox] Process order. (Serial=3876, Empire=0, Order=OrderContinueGotoAction Action=840)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:52.609NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
01:30:52.733GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:52.762GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:53.130None[Sandbox] Process order. (Serial=3877, Empire=0, Order=OrderContinueGotoAction Action=840)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:53.802None[Sandbox] Process order. (Serial=3878, Empire=0, Order=OrderContinueGotoAction Action=840)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:30:53.805NoneThe AI synchronization took 1197 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
01:30:55.500GraphicsGrassAridOutputLayer switching particleCount from (87) to (72) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:55.768GraphicsTLFX_OutputLayer_AboveSea_2 switching particleCount from (12) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:55.768GraphicsUnload texture 'HgFx_MainAtlas_AboveSea_2' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:55.768GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:30:55.768GraphicsTLFX_OutputLayer_AboveSea_2 now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:55.948GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (56) to (46) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:57.041NoneHovered True button 1
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:57.070NoneHovered False button 1
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:30:59.407GraphicsDecal_DeepCrevasse_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:01.479None[Sandbox] Process order. (Serial=3879, Empire=0, Order=OrderGoTo Entity=#1887, path='641 [25, 14] --> 640 [24, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:01.488None[Sandbox] Process order. (Serial=3880, Empire=0, Order=OrderContinueGotoAction Action=841)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:01.660None[Sandbox] Process order. (Serial=3881, Empire=0, Order=OrderGoTo Entity=#1887, path='640 [24, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:01.712GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:02.163None[Sandbox] Process order. (Serial=3882, Empire=0, Order=OrderContinueGotoAction Action=842)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:02.175NoneThe AI synchronization took 483 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
01:31:03.096GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:03.125GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:03.182NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1050968% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '1887-41-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:03.676GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (294) to (245) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:03.705GraphicsVegetVolcanicOutputLayer switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:03.734GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:03.734GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:03.763GraphicsDecal_Volcanic_OutputLayer switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:03.974None[Sandbox] Process order. (Serial=3883, Empire=0, Order=OrderGoTo Entity=#1887, path='683 [23, 15] --> 682 [22, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:03.983None[Sandbox] Process order. (Serial=3884, Empire=0, Order=OrderContinueGotoAction Action=843)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:04.175None[Sandbox] Process order. (Serial=3885, Empire=0, Order=OrderGoTo Entity=#1887, path='683 [23, 15] --> 682 [22, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:04.185None[Sandbox] Process order. (Serial=3886, Empire=0, Order=OrderContinueGotoAction Action=844)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:06.358None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:31:06.358None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:31:06.359None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:31:06.359None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:31:06.360None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:31:06.360None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:31:06.452GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:06.452GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (110) to (143) because it uses more particle (114) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:06.452GraphicsPOI_MinorFactionElder_Solusk_01OutputLayer switching particleCount from (36) to (53) because it uses more particle (42) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:06.452GraphicsPOI_MinorFactionElder_Weapon_Solusk_01OutputLayer switching particleCount from (10) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:06.482GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (13) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:06.483GraphicsEnv_Rifts_Boulders_Set_01_DeepCrevasse_OutputLayer switching particleCount from (224) to (269) because it uses more particle (183) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:06.483GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (0) to (35) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:06.483GraphicsPOI_NaturalModifier_Set_03OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:06.483GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:06.483GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (13) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:06.483GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer switching particleCount from (16) to (20) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:06.483GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (143) to (172) because it uses more particle (120) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:06.515GraphicsDecal_POI_Quest_Set_01_OutputLayer switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:06.515GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (153) to (184) because it uses more particle (127) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:06.515GraphicsEnv_DeepCrevasse_PropsSet_02OutputLayer switching particleCount from (306) to (368) because it uses more particle (254) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:06.515GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (35) to (83) because it uses more particle (66) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:06.515GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (20) to (24) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:06.515GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (610) to (732) because it uses more particle (500) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:06.515GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:06.546GraphicsDecal_Volcanic_OutputLayer switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:06.823GraphicsPOI_NaturalModifier_Set_03OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:06.952None[Sandbox] Process order. (Serial=3887, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:07.162GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:07.402GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (45) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:07.462GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:07.492GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:07.765GraphicsFeedbacksMeshOutput switching particleCount from (214) to (257) because it uses more particle (173) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:07.919GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (535) to (642) because it uses more particle (429) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.042GraphicsUnit_KinOfSheredyn_Archer_Base_M_OutputLayer switching particleCount from (188) to (156) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.042GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.042GraphicsUnit_KinOfSheredyn_Chosen_Base_OutputLayer switching particleCount from (183) to (152) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.042GraphicsWeapon_KinOfSheredyn_Chosen_Set_01_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.042GraphicsUnit_KinOfSheredyn_Legionary_Base_M_OutputLayer switching particleCount from (391) to (325) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.042GraphicsWeapon_KinOfSheredyn_Legionary_Set_01_OutputLayer switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.042GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer switching particleCount from (70) to (58) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.042GraphicsUnit_KinOfSheredyn_Messenger_Hero_M_OutputLayer switching particleCount from (63) to (52) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.042GraphicsUnit_KinOfSheredyn_Messenger_Hero_Mount_OutputLayer switching particleCount from (73) to (60) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.042GraphicsUnit_Ametrine_Base_OutputLayer switching particleCount from (128) to (106) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.043GraphicsWeapon_Ametrine_OutputLayer switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.043GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.043GraphicsWeapon_Common_Mukag_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.321GraphicsVegetTemperateOutputLayer switching particleCount from (698) to (838) because it uses more particle (564) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.383GraphicsVegetAridOutputLayer switching particleCount from (605) to (726) because it uses more particle (486) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.445GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.476GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.507GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.538GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.570GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.601GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.632GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.663GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.694GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.725GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.755GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.786GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.817GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:08.946None[Sandbox] Process order. (Serial=3888, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:08.946None[Sandbox] Process order. (Serial=3889, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:09.014None[Sandbox] Process order. (Serial=3890, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:09.046None[Sandbox] Process order. (Serial=3891, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:09.149None[Sandbox] Process order. (Serial=3892, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:09.311NoneTrouble localizing SimulationEventEffect_HealEntity, target has either no target or too many.
Amplitude.Mercury.Simulation.SimulationEventEffect_HealEntity:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:09.498None[Sandbox] Process order. (Serial=3893, Empire=0, Order=OrderStartTurnTimer StartTime: 08/11/2025 21:31:09)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:09.520None[Sandbox] Process order. (Serial=3894, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=5377,EmpireIndex=1 TimePlayed=5377)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:09.653GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (160) to (199) because it uses more particle (159) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:09.653GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (0) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:09.653GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:09.784GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:09.815GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (732) to (879) because it uses more particle (597) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:10.009GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (52) to (43) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:10.009GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (86) to (104) because it uses more particle (83) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:10.349GraphicsTLFx_OutputLayer_UIFx switching particleCount from (11145) to (9287) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:10.897GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer switching particleCount from (0) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:10.897GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:11.016GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:11.505None[Sandbox] Process order. (Serial=3895, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=1994, ConstructionGUID=85, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:11.506None[Sandbox] Process order. (Serial=3896, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:11.506None[Sandbox] Process order. (Serial=3897, Empire=1, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Treaty_WhitePeace', OtherEmpire=#0.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:11.547None[Sandbox] Process order. (Serial=3898, Empire=1, Order=OrderTravelInBurrow ArmyGUID: #2735 StopAction=False Action=0 at 638 [22, 14])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:11.576None[Sandbox] Process order. (Serial=3899, Empire=1, Order=OrderGoTo Entity=#4030, AdditionalFlags='IgnoreFogOfWar', Path='508 [24, 11] --> 552 [24, 12] --> 551 [23, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:11.587None[Sandbox] Process order. (Serial=3900, Empire=1, Order=OrderContinueGotoAction Action=852)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:11.607None[Sandbox] Process order. (Serial=3901, Empire=4, Order=OrderGoTo Entity=#2417, AdditionalFlags='IgnoreFogOfWar', Path='1002 [34, 22] --> 1003 [35, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:11.616None[Sandbox] Process order. (Serial=3902, Empire=4, Order=OrderContinueGotoAction Action=853)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:11.619UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:31:11.628None[Sandbox] Process order. (Serial=3903, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 80, NotificationListenerIndex: 4, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:11.637None[Sandbox] Process order. (Serial=3904, Empire=7, Order=OrderGoTo Entity=#3548, AdditionalFlags='IgnoreFogOfWar', Path='617 [1, 14] --> 573 [1, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:11.646None[Sandbox] Process order. (Serial=3905, Empire=7, Order=OrderContinueGotoAction Action=854)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:11.667None[Sandbox] Process order. (Serial=3906, Empire=106, Order=OrderGoTo Entity=#2299, AdditionalFlags='IgnoreFogOfWar', Path='538 [10, 12] --> 537 [9, 12] --> 580 [8, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:11.677None[Sandbox] Process order. (Serial=3907, Empire=106, Order=OrderContinueGotoAction Action=855)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:12.259None[Sandbox] Process order. (Serial=3908, Empire=1, Order=OrderContinueGotoAction Action=852)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:12.290None[Sandbox] Process order. (Serial=3909, Empire=4, Order=OrderContinueGotoAction Action=853)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:12.320None[Sandbox] Process order. (Serial=3910, Empire=7, Order=OrderContinueGotoAction Action=854)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:12.350None[Sandbox] Process order. (Serial=3911, Empire=106, Order=OrderContinueGotoAction Action=855)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:12.570UIUnload UI texture 'Units__Large_11'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:12.570UIUnload UI texture 'Hero_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:12.932None[Sandbox] Process order. (Serial=3912, Empire=1, Order=OrderContinueGotoAction Action=852)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:13.024None[Sandbox] Process order. (Serial=3913, Empire=106, Order=OrderContinueGotoAction Action=855)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:13.028NoneThe AI synchronization took 906 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
01:31:13.039NoneCan't find entity 2735 of ongoing task. Fails the task 1470.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.044None[Sandbox] Process order. (Serial=3914, Empire=1, Order=OrderEnqueueConstructible Settlement=1994, Constructible=Unit_Necrophage_Swarm_Larva, Position=663, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:13.094None[Sandbox] Process order. (Serial=3915, Empire=1, Order=OrderCreateBattle Attacker #3543 Target #2746 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:13.094NoneBattle 4033: Initialize battle with attacker 3543 (362) and defender 2746 (406).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.094NoneBattle 4033: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:13.094NoneBattle 4033: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
01:31:13.094NoneBattle 4033: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:13.095NoneBattle 4033: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:13.097NoneBattle 4033: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:13.097NoneBattle 4033: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:13.121NoneBattle 4033: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:13.155None[Sandbox] Process order. (Serial=3916, Empire=1, Order=OrderGoTo Entity=#3365, AdditionalFlags='IgnoreFogOfWar', Path='681 [21, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:13.155None[Sandbox] Process order. (Serial=3917, Empire=1, Order=OrderGoTo Entity=#3368, AdditionalFlags='IgnoreFogOfWar', Path='555 [27, 12] --> 554 [26, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:13.164None[Sandbox] Process order. (Serial=3918, Empire=1, Order=OrderContinueGotoAction Action=857)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:13.164None[Sandbox] Process order. (Serial=3919, Empire=1, Order=OrderContinueGotoAction Action=856)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:13.171NonePresentation Battle 4033: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.171NonePresentation Battle 4033: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.171NonePresentation Battle 4033: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:31:13.171NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.171NoneRestorePresentationBattlePreview created ticket #32802.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.172NonePresentation Battle 4033: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=3543, Group=Attacker, TileIndex=362, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.172NonePresentation Battle 4033: Create participant 3543. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.172NonePresentation Battle 4033: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=6, Guid=2746, Group=Defender, TileIndex=406, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.172NonePresentation Battle 4033: Create participant 2746. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.172NonePresentation Battle 4033: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, CloseEncounter, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.172NoneOnBattleTagsComputed : DifficultTerrain, CloseEncounter, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
01:31:13.172NonePresentation Battle 4033: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.172NonePresentation Battle 4033: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:31:13.172NonePresentation Battle 4033: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=3543, Group=Attacker, TileIndex=362, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.172NonePresentation Battle 4033: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=6 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.172NonePresentation Battle 4033: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:31:13.172NonePresentation Battle 4033: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=6, Guid=2746, Group=Defender, TileIndex=406, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.172NonePresentation Battle 4033: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.172NonePresentation Battle 4033: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.172NonePresentation Battle 4033: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.172NonePresentation Battle 4033: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.173NonePresentation Battle 4033: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.173NonePresentation Battle 4033: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=3543, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.173NoneInitialize presentation battle unit 4089 for unit 2767
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.174NoneInitialize presentation battle unit 4092 for unit 2737
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.206NoneInitialize presentation battle unit 4091 for unit 2758
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.210NoneRequestRestoreAsyncOperation_Completed for ticket #32802.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
01:31:13.210NoneRestorePresentationBattlePreview skipped due to ended battle #4033
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
01:31:13.210NoneRequestAsyncOperation_Dismissed for ticket #32802.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
01:31:13.233NoneInitialize presentation battle unit 4090 for unit 3537
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.268NoneInitialize presentation battle unit 4088 for unit 3544
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.296NonePresentation Battle 4033: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=6, ParticipantGuid=2746, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.296NoneInitialize presentation battle unit 4096 for unit 2749
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.297NoneInitialize presentation battle unit 4095 for unit 2750
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.297NoneInitialize presentation battle unit 4094 for unit 2747
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.298NoneInitialize presentation battle unit 4093 for unit 2748
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.299NonePresentation Battle 4033: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.299NonePresentation Battle 4033: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.299NonePresentation Battle 4033: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.299NonePresentation Battle 4033: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:31:13.299NoneReleasePresentationBattlePreview attacker #3543, defender #2746
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.299NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.299NoneRestorePresentationBattlePreview created ticket #32803.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.299NonePresentation Battle 4033: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=6 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.299NonePresentation Battle 4033: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:31:13.299NonePresentation Battle 4033: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.326NoneRequestRestoreAsyncOperation_Completed for ticket #32803.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
01:31:13.326NoneRestorePresentationBattlePreview skipped due to ended battle #4033
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
01:31:13.326NoneRequestAsyncOperation_Dismissed for ticket #32803.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
01:31:13.839None[Sandbox] Process order. (Serial=3920, Empire=1, Order=OrderContinueGotoAction Action=857)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:13.847NoneThe AI synchronization took 456 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
01:31:13.891None[Sandbox] Process order. (Serial=3921, Empire=1, Order=OrderBattleConfirmation BattleGUID: 4033 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:13.894None[AI] Battle 4033: Confirming battle for empire 6
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
01:31:13.900None[Sandbox] Process order. (Serial=3922, Empire=6, Order=OrderBattleConfirmation BattleGUID: 4033 EmpireIndex: 6)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:13.901NoneBattle 4033: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:13.902NoneBattle 4033: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:13.920None[Sandbox] Process order. (Serial=3923, Empire=1, Order=OrderGoTo Entity=#1914, AdditionalFlags='IgnoreFogOfWar', Path='842 [6, 19] --> 798 [6, 18] --> 754 [6, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:13.929None[Sandbox] Process order. (Serial=3924, Empire=1, Order=OrderContinueGotoAction Action=858)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:13.930None[Sandbox] Process order. (Serial=3925, Empire=1, Order=OrderChangeEntityAwakeState EntityGuid: 4032, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:13.937NonePresentation Battle 4033: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.937NonePresentation Battle 4033: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=6 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.937NonePresentation Battle 4033: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.937NonePresentation Battle 4033: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:31:13.937NonePresentation Battle 4033: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:13.940None[Sandbox] Process order. (Serial=3926, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 4033)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:13.940NoneBattle 4033: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:13.940NonePrevented Proxy creation for Entity #2758 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:31:13.941NonePrevented Proxy creation for Entity #2749 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:31:13.941NonePrevented Proxy creation for Entity #2750 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:31:13.941NonePrevented Proxy creation for Entity #2747 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:31:13.941NonePrevented Proxy creation for Entity #2748 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:31:13.942NonePrevented Proxy creation for Entity #2746 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:31:13.979None[Sandbox] Process order. (Serial=3927, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:14.004NoneTrouble localizing SimulationEventEffect_HealEntity, target has either no target or too many.
Amplitude.Mercury.Simulation.SimulationEventEffect_HealEntity:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:14.057NonePresentation Battle 4033: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:31:14.057NoneRelease presentation battle unit 4089
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:14.058NoneRelease presentation battle unit 4092
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:14.058NoneRelease presentation battle unit 4091
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:14.059NoneRelease presentation battle unit 4090
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:14.059NoneRelease presentation battle unit 4088
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:14.059NoneRelease presentation battle unit 4096
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:14.059NoneRelease presentation battle unit 4095
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:14.060NoneRelease presentation battle unit 4094
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:14.060NoneRelease presentation battle unit 4093
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:14.182UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:14.209None[Leader dialogs] StartDialogBetween empire=0, empire=1
Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:14.211UILoading async UI texture 'EmpireWindow_Background_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:31:14.212UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:31:14.519GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:14.519GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:14.519GraphicsLeader_Necrophage_OutputLayer switching particleCount from (0) to (155) because it uses more particle (124) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:14.520GraphicsLeader_Necrophage_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:14.605None[Sandbox] Process order. (Serial=3928, Empire=1, Order=OrderContinueGotoAction Action=858)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:14.683GraphicsTLFX_OutputLayer_Leaders switching particleCount from (7) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:14.718GraphicsTLFX_OutputLayer_Leaders switching particleCount from (10) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:14.718GraphicsTLFX_OutputLayer_Leaders now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:14.733GraphicsTLFX_OutputLayer_Leaders switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:14.760GraphicsLeader_Necrophage_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:14.785GraphicsTLFX_OutputLayer_Leaders switching particleCount from (15) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:14.809GraphicsTLFX_OutputLayer_Leaders switching particleCount from (18) to (22) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:14.857GraphicsTLFX_OutputLayer_Leaders switching particleCount from (22) to (27) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:14.978GraphicsTLFX_OutputLayer_Leaders switching particleCount from (27) to (33) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:15.184GraphicsTLFX_OutputLayer_Leaders switching particleCount from (33) to (40) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:15.278None[Sandbox] Process order. (Serial=3929, Empire=1, Order=OrderContinueGotoAction Action=858)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:15.289NoneThe AI synchronization took 856 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
01:31:15.309None[Sandbox] Process order. (Serial=3930, Empire=1, Order=OrderHeroSkillActivate HeroIndex: 1, SkillIndex: 32)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:15.309None[Sandbox] Process order. (Serial=3931, Empire=1, Order=OrderEvolveUnit UnitGUID: 4031, EvolutionName: Unit_Necrophage_Spitter)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:15.325GraphicsTLFX_OutputLayer_Leaders switching particleCount from (40) to (48) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:15.329None[Sandbox] Process order. (Serial=3932, Empire=1, Order=OrderTravelInBurrow ArmyGUID: #3365 StopAction=False Action=0 at 638 [22, 14])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:15.339None[Sandbox] Process order. (Serial=3933, Empire=1, Order=OrderGoTo Entity=#4097, AdditionalFlags='IgnoreFogOfWar', Path='450 [10, 10] --> 405 [9, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:15.349None[Sandbox] Process order. (Serial=3934, Empire=1, Order=OrderContinueGotoAction Action=861)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:15.421NoneDoUpdateMesh #4032 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:15.619GraphicsTLFX_OutputLayer_Leaders switching particleCount from (48) to (58) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:15.919GraphicsTLFX_OutputLayer_Leaders switching particleCount from (58) to (70) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:15.991None[Sandbox] Process order. (Serial=3935, Empire=0, Order=OrderDiplomaticAction Action='IgnoreTreaty' with TreatyName='', OtherEmpire=#1.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:16.022None[Sandbox] Process order. (Serial=3936, Empire=1, Order=OrderContinueGotoAction Action=861)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:16.031NoneThe AI synchronization took 425 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
01:31:16.052None[Sandbox] Process order. (Serial=3937, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:16.052None[Sandbox] Process order. (Serial=3938, Empire=1, Order=OrderSellResource ResourceType: Resource16, Quantity: 10)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:16.142None[Sandbox] Process order. (Serial=3939, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:16.213None[Sandbox] Process order. (Serial=3940, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 4, OtherEmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:16.288GraphicsTLFX_OutputLayer_Leaders switching particleCount from (70) to (84) because it uses more particle (59) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:16.647GraphicsTLFX_OutputLayer_Leaders switching particleCount from (84) to (101) because it uses more particle (69) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:16.717UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:16.817NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
01:31:18.112NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
01:31:18.170GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:18.204GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:21.212None[Sandbox] Process order. (Serial=3941, Empire=0, Order=OrderGoToAndCreateBattle Entity=#1887, path='595 [23, 13] --> 551 [23, 12]'. TargetGUID: 4030)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:21.222None[Sandbox] Process order. (Serial=3942, Empire=0, Order=OrderContinueGotoAction Action=862)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:21.495GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:21.895None[Sandbox] Process order. (Serial=3943, Empire=0, Order=OrderCreateBattle Attacker #1887 Target #4030 Action #862 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:21.895NoneBattle 4099: Initialize battle with attacker 1887 (595) and defender 4030 (551).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:21.895NoneBattle 4099: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:21.895NoneBattle 4099: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
01:31:21.895NoneBattle 4099: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:21.896NoneBattle 4099: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:21.903NoneThe AI synchronization took 486 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
01:31:21.945NonePresentation Battle 4099: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:21.945NonePresentation Battle 4099: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:21.945NonePresentation Battle 4099: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:31:21.945NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:21.945NoneRestorePresentationBattlePreview created ticket #32925.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:21.945NonePresentation Battle 4099: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=1887, Group=Attacker, TileIndex=595, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:21.946NonePresentation Battle 4099: Create participant 1887. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:21.946NonePresentation Battle 4099: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4030, Group=Defender, TileIndex=551, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:21.946NonePresentation Battle 4099: Create participant 4030. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:21.946NonePresentation Battle 4099: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=3368. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:21.946NonePresentation Battle 4099: Create participant 3368. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:21.946NonePresentation Battle 4099: An additional participant 3368 from empire 1 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
01:31:21.946NonePresentation Battle 4099: Execute action[5] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=2632. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:21.946NonePresentation Battle 4099: Create participant 2632. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:21.946NonePresentation Battle 4099: An additional participant 2632 from empire 0 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
01:31:21.946NonePresentation Battle 4099: Execute action[6] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:21.946NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
01:31:21.946NonePresentation Battle 4099: Execute action[7] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:21.946NonePresentation Battle 4099: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:31:21.948NonePresentation Battle 4099: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=1887, Group=Attacker, TileIndex=595, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:21.948NonePresentation Battle 4099: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=2632, Group=Attacker, TileIndex=683, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:21.954UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:31:21.954UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:31:21.978NoneRequestRestoreAsyncOperation_Completed for ticket #32925.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
01:31:21.978NoneRestorePresentationBattlePreview skipped due to invalid battle #4099
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
01:31:21.978NoneRequestAsyncOperation_Dismissed for ticket #32925.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
01:31:21.986None[Sandbox] Process order. (Serial=3944, Empire=1, Order=OrderTravelInBurrow ArmyGUID: #2654 StopAction=False Action=0 at 663 [3, 15])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:25.258GraphicsGrassAridOutputLayer switching particleCount from (72) to (60) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:25.946None[Sandbox] Process order. (Serial=3945, Empire=0, Order=OrderBattleEngagement BattleGuid: 4099)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:25.946NoneBattle 4099: change state From AttackerEngagement to DefenderEngagement. 4s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:25.956NoneCould not retrieve army with guid 0
Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)
01:31:25.986None[Sandbox] Process order. (Serial=3946, Empire=1, Order=OrderBattleEngagement BattleGuid: 4099)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:25.986NoneBattle 4099: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:26.049NoneBattle 4099: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:26.097NonePresentation Battle 4099: Execute action[10] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.097NonePresentation Battle 4099: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:31:26.097NonePresentation Battle 4099: Execute action[11] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4030, Group=Defender, TileIndex=551, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.097NonePresentation Battle 4099: Execute action[12] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=3368, Group=Defender, TileIndex=554, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.097NonePresentation Battle 4099: Execute action[13] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.097NonePresentation Battle 4099: Execute action[14] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=13 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.097NonePresentation Battle 4099: Execute action[15] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.097NonePresentation Battle 4099: Execute action[16] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.097NonePresentation Battle 4099: Execute action[16] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.097NonePresentation Battle 4099: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1887, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.098NoneInitialize presentation battle unit 4185 for unit 2099
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.098NoneInitialize presentation battle unit 4189 for unit 1890
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.099NoneInitialize presentation battle unit 4188 for unit 1948
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.099NoneInitialize presentation battle unit 4187 for unit 2408
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.100NoneInitialize presentation battle unit 4186 for unit 3535
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.100NonePresentation Battle 4099: Execute action[18] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=2632, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.101NoneInitialize presentation battle unit 4192 for unit 2914
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.102NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8856, current data frame: 8856) but different data length (remote: 6, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.128NoneInitialize presentation battle unit 4191 for unit 3362
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.128NoneInitialize presentation battle unit 4190 for unit 2633
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.160NonePresentation Battle 4099: Execute action[19] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4030, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.160NoneInitialize presentation battle unit 4193 for unit 3367
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.160NoneInitialize presentation battle unit 4195 for unit 3369
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.162NoneInitialize presentation battle unit 4194 for unit 3402
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.163NonePresentation Battle 4099: Execute action[20] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=3368, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.165NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8856, current data frame: 8856) but different data length (remote: 11, local: 6)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.185None[Sandbox] Process order. (Serial=3947, Empire=1, Order=OrderBattleConfirmation BattleGUID: 4099 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:26.187NoneInitialize presentation battle unit 4196 for unit 2729
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.192GraphicsUnit_KinOfSheredyn_Archer_Base_M_OutputLayer switching particleCount from (156) to (188) because it uses more particle (150) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.193GraphicsUnit_KinOfSheredyn_Legionary_Base_M_OutputLayer switching particleCount from (325) to (391) because it uses more particle (312) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.193GraphicsWeapon_KinOfSheredyn_Legionary_Set_01_OutputLayer switching particleCount from (37) to (45) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.193GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer switching particleCount from (58) to (70) because it uses more particle (56) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.193GraphicsUnit_Ametrine_Base_OutputLayer switching particleCount from (106) to (128) because it uses more particle (102) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.193GraphicsWeapon_Ametrine_OutputLayer switching particleCount from (25) to (31) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.193GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (10) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.215NonePresentation Battle 4099: Execute action[21] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.215NonePresentation Battle 4099: Execute action[22] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.215NonePresentation Battle 4099: Execute action[23] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.216NonePresentation Battle 4099: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:31:26.216NoneReleasePresentationBattlePreview attacker #1887, defender #4030
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.216NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.216NoneRestorePresentationBattlePreview created ticket #32944.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.216NonePresentation Battle 4099: Execute action[24] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.216NonePresentation Battle 4099: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:31:26.216NonePresentation Battle 4099: Execute action[25] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.220GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (357) because it uses more particle (285) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.220GraphicsUnit_KinOfSheredyn_Chosen_Base_OutputLayer switching particleCount from (152) to (183) because it uses more particle (146) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.220GraphicsWeapon_KinOfSheredyn_Chosen_Set_01_OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.220GraphicsUnit_KinOfSheredyn_Messenger_Hero_M_OutputLayer switching particleCount from (52) to (63) because it uses more particle (50) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.220GraphicsUnit_KinOfSheredyn_Messenger_Hero_Mount_OutputLayer switching particleCount from (60) to (73) because it uses more particle (58) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.220GraphicsWeapon_Common_Mukag_Set_01_OutputLayer switching particleCount from (8) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.243NonePresentation Battle 4099: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.244NoneRequestRestoreAsyncOperation_Completed for ticket #32944.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
01:31:26.244NoneRestorePresentationBattlePreview skipped due to ended battle #4099
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
01:31:26.244NoneRequestAsyncOperation_Dismissed for ticket #32944.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
01:31:26.279UILoading async UI texture 'BattleWindow_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:31:26.307GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (83) to (100) because it uses more particle (78) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.336GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (100) to (121) because it uses more particle (94) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.365GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (121) to (146) because it uses more particle (116) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.394GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (146) to (179) because it uses more particle (143) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.423GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (179) to (215) because it uses more particle (159) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.423GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (43) to (52) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.484GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (215) to (258) because it uses more particle (175) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.715GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:26.980GraphicsTLFx_OutputLayer_UIFx switching particleCount from (9287) to (11145) because it uses more particle (7445) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:27.187GraphicsTLFx_OutputLayer_UIFx switching particleCount from (11145) to (13375) because it uses more particle (8946) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:27.513GraphicsTLFx_OutputLayer_UIFx switching particleCount from (13375) to (16051) because it uses more particle (10813) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:29.542None[Sandbox] Process order. (Serial=3948, Empire=0, Order=OrderBattleSetAutoResolve BattleGuid: 4099, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:29.542NoneBattle 4099: change state From Confirmation to AutoResolve. 3s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:29.543NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
01:31:29.543NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
01:31:29.543NoneBattle 4099: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:29.611NoneTrouble localizing SimulationEventEffect_HealEntity, target has either no target or too many.
Amplitude.Mercury.Simulation.SimulationEventEffect_HealEntity:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:29.649NonePresentation Battle 4099: Execute action[27] (BattleOrderUniqueId: 0): SetAutoResolveFor. EmpireIndex=0, Value=True. (isTopAction: True, initialActionType: SetAutoResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:29.649NonePresentation Battle 4099: Execute action[28] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=0. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:29.649NonePresentation Battle 4099: Execute action[29] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:29.649NonePresentation Battle 4099: Execute action[30] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:29.649NonePresentation Battle 4099: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:31:29.650NonePresentation Battle 4099: Execute action[31] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:29.652None[Sandbox] Process order. (Serial=3949, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 4099)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:29.652NoneBattle 4099: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:29.652NonePrevented Proxy creation for Entity #2729 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:31:29.653NonePrevented Proxy creation for Entity #3368 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:31:29.653NonePrevented Proxy creation for Entity #3367 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:31:29.653NonePrevented Proxy creation for Entity #3369 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:31:29.653NonePrevented Proxy creation for Entity #3402 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:31:29.653NonePrevented Proxy creation for Entity #4030 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:31:29.712NoneTrouble localizing SimulationEventEffect_HealEntity, target has either no target or too many.
Amplitude.Mercury.Simulation.SimulationEventEffect_HealEntity:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:29.728UILoading async UI texture 'Bitmaps Others_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:31:29.749NonePresentation Battle 4099: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:31:29.749NoneRelease presentation battle unit 4185
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:29.749NoneRelease presentation battle unit 4189
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:29.749NoneRelease presentation battle unit 4188
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:29.749NoneRelease presentation battle unit 4187
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:29.749NoneRelease presentation battle unit 4186
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:29.749NoneRelease presentation battle unit 4192
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:29.749NoneRelease presentation battle unit 4191
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:29.749NoneRelease presentation battle unit 4190
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:29.750NoneRelease presentation battle unit 4193
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:29.750NoneRelease presentation battle unit 4195
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:29.750NoneRelease presentation battle unit 4194
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:29.750NoneRelease presentation battle unit 4196
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:29.787GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1398) to (1678) because it uses more particle (1241) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:29.787GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (29) to (43) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:29.787GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (45) to (55) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:29.862GraphicsTLFx_OutputLayer_Feedback switching particleCount from (357) to (297) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:29.897GraphicsTLFx_OutputLayer_Feedback switching particleCount from (297) to (247) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:29.929GraphicsTLFx_OutputLayer_Feedback switching particleCount from (247) to (205) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:29.961GraphicsTLFx_OutputLayer_Feedback switching particleCount from (205) to (170) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:29.992GraphicsTLFx_OutputLayer_Feedback switching particleCount from (170) to (141) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.023GraphicsTLFx_OutputLayer_Feedback switching particleCount from (141) to (117) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.055GraphicsTLFx_OutputLayer_Feedback switching particleCount from (117) to (97) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.086GraphicsTLFx_OutputLayer_Feedback switching particleCount from (97) to (80) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.117GraphicsTLFx_OutputLayer_Feedback switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.148GraphicsTLFx_OutputLayer_Feedback switching particleCount from (66) to (55) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.179GraphicsTLFx_OutputLayer_Feedback switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.211GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.242GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.273GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.304GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.335GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.366GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.397GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.428GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.459GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.491GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.522GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.553GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.585GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.615GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.646GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:30.898None[Sandbox] Process order. (Serial=3950, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 82, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:34.381None[Sandbox] Process order. (Serial=3951, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:34.976None[Sandbox] Process order. (Serial=3952, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:35.037None[Sandbox] Process order. (Serial=3953, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:35.037None[Sandbox] Process order. (Serial=3954, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:35.217NoneTrouble localizing SimulationEventEffect_HealEntity, target has either no target or too many.
Amplitude.Mercury.Simulation.SimulationEventEffect_HealEntity:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:35.379None[Sandbox] Process order. (Serial=3955, Empire=0, Order=OrderStartTurnTimer StartTime: 08/11/2025 21:31:35)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:35.389None[Sandbox] Process order. (Serial=3956, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=5403,EmpireIndex=1 TimePlayed=5403)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:37.170GraphicsDecal_POI_Quest_Set_01_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:37.253GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:37.280GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:37.390None[Sandbox] Process order. (Serial=3957, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=1994, ConstructionGUID=86, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:37.391None[Sandbox] Process order. (Serial=3958, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=1994, Constructible=Unit_Necrophage_Swarm_Larva, Position=663, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:37.393None[Sandbox] Process order. (Serial=3959, Empire=1, Order=OrderSplitArmy ArmySimulationEntityGUID: 3543, WorldPosition: 318, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:37.410None[Sandbox] Process order. (Serial=3960, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #2735 TargetArmyGUID: #4032 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:37.410None[Sandbox] Process order. (Serial=3961, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #4097 TargetArmyGUID: #3543 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:37.411NonePrevented Proxy creation for Entity #4097 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:31:37.411None[Sandbox] Process order. (Serial=3962, Empire=1, Order=OrderGoTo Entity=#2654, AdditionalFlags='IgnoreFogOfWar', Path='682 [22, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:37.411None[Sandbox] Process order. (Serial=3963, Empire=1, Order=OrderGoTo Entity=#3365, AdditionalFlags='IgnoreFogOfWar', Path='620 [4, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:37.412None[Sandbox] Process order. (Serial=3964, Empire=1, Order=OrderGoTo Entity=#1914, AdditionalFlags='IgnoreFogOfWar', Path='799 [7, 18] --> 843 [7, 19] --> 887 [7, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:37.421None[Sandbox] Process order. (Serial=3965, Empire=1, Order=OrderContinueGotoAction Action=872)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:37.421None[Sandbox] Process order. (Serial=3966, Empire=1, Order=OrderContinueGotoAction Action=871)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:37.422None[Sandbox] Process order. (Serial=3967, Empire=1, Order=OrderContinueGotoAction Action=870)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:37.431None[Sandbox] Process order. (Serial=3968, Empire=4, Order=OrderGoTo Entity=#2417, AdditionalFlags='IgnoreFogOfWar', Path='1047 [35, 23] --> 1048 [36, 23] --> 1005 [37, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:37.441None[Sandbox] Process order. (Serial=3969, Empire=4, Order=OrderContinueGotoAction Action=873)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:37.444NoneDoUpdateMesh #3543 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.94, GetHealthRatio 0.94, PresentationUnit.EntityHolder.GetHealthRatio 0.94
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:37.461None[Sandbox] Process order. (Serial=3970, Empire=7, Order=OrderGoTo Entity=#3548, AdditionalFlags='IgnoreFogOfWar', Path='617 [1, 14] --> 616 [0, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:37.470None[Sandbox] Process order. (Serial=3971, Empire=7, Order=OrderContinueGotoAction Action=874)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:37.491None[Sandbox] Process order. (Serial=3972, Empire=106, Order=OrderGoTo Entity=#2299, AdditionalFlags='IgnoreFogOfWar', Path='536 [8, 12] --> 579 [7, 13] --> 578 [6, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:37.501None[Sandbox] Process order. (Serial=3973, Empire=106, Order=OrderContinueGotoAction Action=875)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:37.560GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:37.943NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
01:31:38.060GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:38.088GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:38.096None[Sandbox] Process order. (Serial=3974, Empire=1, Order=OrderContinueGotoAction Action=872)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:38.116None[Sandbox] Process order. (Serial=3975, Empire=4, Order=OrderContinueGotoAction Action=873)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:38.146None[Sandbox] Process order. (Serial=3976, Empire=7, Order=OrderContinueGotoAction Action=874)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:38.176None[Sandbox] Process order. (Serial=3977, Empire=106, Order=OrderContinueGotoAction Action=875)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:38.770None[Sandbox] Process order. (Serial=3978, Empire=1, Order=OrderContinueGotoAction Action=872)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:38.790None[Sandbox] Process order. (Serial=3979, Empire=4, Order=OrderContinueGotoAction Action=873)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:38.854None[Sandbox] Process order. (Serial=3980, Empire=106, Order=OrderContinueGotoAction Action=875)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:38.858NoneThe AI synchronization took 912 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
01:31:38.873None[Sandbox] Process order. (Serial=3981, Empire=1, Order=OrderEnqueueConstructible Settlement=1994, Constructible=Unit_Necrophage_Swarm_Larva, Position=663, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:38.882None[Sandbox] Process order. (Serial=3982, Empire=1, Order=OrderCreateBattle Attacker #2654 Target #2632 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:38.882NoneBattle 4201: Initialize battle with attacker 2654 (682) and defender 2632 (683).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:38.882NoneBattle 4201: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:38.882NoneBattle 4201: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
01:31:38.882NoneBattle 4201: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:38.883NoneBattle 4201: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:38.888NoneBattle 4201: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:38.888None[Sandbox] Process order. (Serial=3983, Empire=1, Order=OrderChangeEntityAwakeState EntityGuid: 4200, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:38.888None[Sandbox] Process order. (Serial=3984, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #3365 TargetArmyGUID: #4032 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:38.889NonePrevented Proxy creation for Entity #3365 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:31:38.922None[Sandbox] Process order. (Serial=3985, Empire=1, Order=OrderTravelInBurrow ArmyGUID: #3543 StopAction=False Action=0 at 362 [10, 8])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:38.932NoneDoUpdateMesh #4032 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.86, GetHealthRatio 0.86, PresentationUnit.EntityHolder.GetHealthRatio 0.86
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:38.954None[Sandbox] Process order. (Serial=3986, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:38.959NonePresentation Battle 4201: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:38.959NonePresentation Battle 4201: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:38.959NonePresentation Battle 4201: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:31:38.959NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:38.959NoneRestorePresentationBattlePreview created ticket #33058.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:38.959NonePresentation Battle 4201: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=2654, Group=Attacker, TileIndex=682, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:38.960NonePresentation Battle 4201: Create participant 2654. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:38.960NonePresentation Battle 4201: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=2632, Group=Defender, TileIndex=683, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:38.960NonePresentation Battle 4201: Create participant 2632. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:38.960NonePresentation Battle 4201: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=1887. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:38.960NonePresentation Battle 4201: Create participant 1887. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:38.960NonePresentation Battle 4201: An additional participant 1887 from empire 0 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
01:31:38.960NonePresentation Battle 4201: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:38.960NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
01:31:38.960NonePresentation Battle 4201: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:38.960NonePresentation Battle 4201: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:31:38.966NonePresentation Battle 4201: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=2654, Group=Attacker, TileIndex=682, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:38.966NonePresentation Battle 4201: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:38.966NonePresentation Battle 4201: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:31:38.966NonePresentation Battle 4201: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=2632, Group=Defender, TileIndex=683, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:38.966NonePresentation Battle 4201: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=1887, Group=Defender, TileIndex=595, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:38.973UILoading async UI texture 'Hero_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:31:38.991NoneRequestRestoreAsyncOperation_Completed for ticket #33058.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
01:31:38.991NoneRestorePresentationBattlePreview skipped due to invalid battle #4201
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
01:31:38.991NoneRequestAsyncOperation_Dismissed for ticket #33058.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
01:31:38.994GraphicsPOI_MinorFactionElder_Solusk_01OutputLayer switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:38.994GraphicsPOI_MinorFactionElder_Weapon_Solusk_01OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:39.072NoneCould not retrieve army with guid 0
Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)
01:31:39.119GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:39.119GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (172) to (143) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:39.132None[Sandbox] Process order. (Serial=3987, Empire=1, Order=OrderGoTo Entity=#2735, AdditionalFlags='IgnoreFogOfWar', Path='664 [4, 15] --> 665 [5, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:39.142None[Sandbox] Process order. (Serial=3988, Empire=1, Order=OrderContinueGotoAction Action=877)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:39.323None[Sandbox] Process order. (Serial=3989, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:39.813GraphicsEnv_DeepCrevasse_PropsSet_02OutputLayer switching particleCount from (368) to (306) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:39.866GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:39.891GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:39.917GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (101) to (84) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:39.995GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (184) to (153) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:40.021GraphicsDecal_DeepCrevasse_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:40.047GraphicsEnv_Rifts_Boulders_Set_01_DeepCrevasse_OutputLayer switching particleCount from (269) to (224) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:40.073GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (879) to (732) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:40.833None[Sandbox] Process order. (Serial=3990, Empire=0, Order=OrderBattleEngagement BattleGuid: 4201)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:40.833NoneBattle 4201: change state From DefenderEngagement to EngagementAcknowledge. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:40.900NoneBattle 4201: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:40.959NonePresentation Battle 4201: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:40.959NonePresentation Battle 4201: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:40.959NonePresentation Battle 4201: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=13 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:40.959NonePresentation Battle 4201: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:40.959NonePresentation Battle 4201: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:40.959NonePresentation Battle 4201: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=2654, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:40.960NoneInitialize presentation battle unit 4300 for unit 2653
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:40.960NoneInitialize presentation battle unit 4303 for unit 2743
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:40.963None[Sandbox] Process order. (Serial=3991, Empire=1, Order=OrderBattleConfirmation BattleGUID: 4201 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:40.964NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8946, current data frame: 8946) but different data length (remote: 2, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:40.989NoneInitialize presentation battle unit 4304 for unit 2733
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.022NoneInitialize presentation battle unit 4302 for unit 3403
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.049NoneInitialize presentation battle unit 4301 for unit 3406
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.054GraphicsUnit_Necrophage_Spitter_Base_OutputLayer switching particleCount from (298) to (390) because it uses more particle (312) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.080NonePresentation Battle 4201: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=2632, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.080NoneInitialize presentation battle unit 4307 for unit 2914
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.081NoneInitialize presentation battle unit 4306 for unit 3362
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.082NoneInitialize presentation battle unit 4305 for unit 2633
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.082NonePresentation Battle 4201: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1887, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.082NoneInitialize presentation battle unit 4308 for unit 2099
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.082NoneInitialize presentation battle unit 4312 for unit 1890
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.083NoneInitialize presentation battle unit 4311 for unit 1948
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.107NoneInitialize presentation battle unit 4310 for unit 2408
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.108NoneInitialize presentation battle unit 4309 for unit 3535
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.112GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (432) because it uses more particle (345) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.112GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (58) to (74) because it uses more particle (59) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.112GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (199) to (240) because it uses more particle (192) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.135NonePresentation Battle 4201: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.135NonePresentation Battle 4201: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.135NonePresentation Battle 4201: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.135NonePresentation Battle 4201: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:31:41.135NoneReleasePresentationBattlePreview attacker #2654, defender #2632
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.135NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.135NoneRestorePresentationBattlePreview created ticket #33079.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.136NonePresentation Battle 4201: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.136NonePresentation Battle 4201: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:31:41.136NonePresentation Battle 4201: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.136NonePresentation Battle 4201: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.138NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8949, current data frame: 8949) but different data length (remote: 13, local: 11)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.164NoneRequestRestoreAsyncOperation_Completed for ticket #33079.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
01:31:41.164NoneRestorePresentationBattlePreview skipped due to ended battle #4201
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
01:31:41.164NoneRequestAsyncOperation_Dismissed for ticket #33079.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
01:31:41.167GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (240) to (480) because it uses more particle (384) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.586GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (215) to (258) because it uses more particle (173) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.646GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.735GraphicsEnv_KinOfSheredyn_Civilian_Set_01_OutputLayer switching particleCount from (582) to (485) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.794UIUnload UI texture 'Population'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.915GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (642) to (535) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:41.915GraphicsVegetTemperateOutputLayer switching particleCount from (838) to (698) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:42.004GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (105) to (87) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:42.004GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (2756) to (2296) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:42.340None[Sandbox] Process order. (Serial=3992, Empire=0, Order=OrderBattleSetAutoResolve BattleGuid: 4201, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:42.340NoneBattle 4201: change state From Confirmation to AutoResolve. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:42.341NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
01:31:42.341NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
01:31:42.341NoneBattle 4201: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:42.423NoneTrouble localizing SimulationEventEffect_HealEntity, target has either no target or too many.
Amplitude.Mercury.Simulation.SimulationEventEffect_HealEntity:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:42.479NonePresentation Battle 4201: Execute action[24] (BattleOrderUniqueId: 0): SetAutoResolveFor. EmpireIndex=0, Value=True. (isTopAction: True, initialActionType: SetAutoResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:42.480NonePresentation Battle 4201: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=0. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:42.480NonePresentation Battle 4201: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:42.480NonePresentation Battle 4201: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:42.480NonePresentation Battle 4201: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:31:42.481NonePresentation Battle 4201: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:42.490None[Sandbox] Process order. (Serial=3993, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 4201)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:42.490NoneBattle 4201: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
01:31:42.490NonePrevented Proxy creation for Entity #2653 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:31:42.491NonePrevented Proxy creation for Entity #2743 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:31:42.491NonePrevented Proxy creation for Entity #2733 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:31:42.491NonePrevented Proxy creation for Entity #3403 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:31:42.491NonePrevented Proxy creation for Entity #3406 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:31:42.491NonePrevented Proxy creation for Entity #2654 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:31:42.524NoneTrouble localizing SimulationEventEffect_HealEntity, target has either no target or too many.
Amplitude.Mercury.Simulation.SimulationEventEffect_HealEntity:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:42.581NonePresentation Battle 4201: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
01:31:42.581NoneRelease presentation battle unit 4300
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:42.581NoneRelease presentation battle unit 4303
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:42.582NoneRelease presentation battle unit 4304
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:42.583NoneRelease presentation battle unit 4302
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:42.583NoneRelease presentation battle unit 4301
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:42.583NoneRelease presentation battle unit 4307
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:42.583NoneRelease presentation battle unit 4306
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:42.583NoneRelease presentation battle unit 4305
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:42.583NoneRelease presentation battle unit 4308
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:42.583NoneRelease presentation battle unit 4312
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:42.584NoneRelease presentation battle unit 4311
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:42.584NoneRelease presentation battle unit 4310
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:42.584NoneRelease presentation battle unit 4309
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
01:31:42.660GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (87) to (117) because it uses more particle (93) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:42.660GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1678) to (2014) because it uses more particle (1494) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:42.660GraphicsGrassKelpForestOutputLayer switching particleCount from (502) to (603) because it uses more particle (411) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:42.729GraphicsTLFx_OutputLayer_Feedback switching particleCount from (432) to (360) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:42.762GraphicsTLFx_OutputLayer_Feedback switching particleCount from (360) to (300) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:42.794GraphicsTLFx_OutputLayer_Feedback switching particleCount from (300) to (250) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:42.826GraphicsTLFx_OutputLayer_Feedback switching particleCount from (250) to (208) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:42.858GraphicsTLFx_OutputLayer_Feedback switching particleCount from (208) to (173) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:42.890GraphicsTLFx_OutputLayer_Feedback switching particleCount from (173) to (144) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:42.922GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (120) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:42.955GraphicsTLFx_OutputLayer_Feedback switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:42.986GraphicsTLFx_OutputLayer_Feedback switching particleCount from (100) to (83) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:43.018GraphicsTLFx_OutputLayer_Feedback switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:43.050GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:43.083GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:43.115GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:43.147GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:43.178GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:43.209GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:43.243GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:43.275GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:43.307GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:43.338GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:43.371GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:43.403GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:43.435GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:43.467GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:43.497GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:43.529GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:43.560GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:43.791None[Sandbox] Process order. (Serial=3994, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 83, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:44.829NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
01:31:44.951UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:44.952GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:44.980GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:45.784GraphicsLeader_Necrophage_OutputLayer switching particleCount from (155) to (129) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:45.842GraphicsTLFX_OutputLayer_Leaders switching particleCount from (101) to (84) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:46.907NoneHovered True button 0
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:46.937GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (9059) to (7549) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:46.966GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (115) to (95) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:46.994GraphicsVegetAridOutputLayer switching particleCount from (726) to (605) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:46.994GraphicsGrassAridOutputLayer_Shadows switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:47.052GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1223) to (1019) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:47.052GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:47.081GraphicsGrassTemperateOutputLayer switching particleCount from (983) to (819) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:47.109GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:47.193NoneClicked on button 0
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)
01:31:47.200None[Sandbox] Process order. (Serial=3995, Empire=0, Order=OrderGoToAndSubjugate Entity=#2632, path='682 [22, 15] --> 638 [22, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:47.211None[Sandbox] Process order. (Serial=3996, Empire=0, Order=OrderContinueGotoAction Action=878)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:47.314GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (992) to (826) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:47.433GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:47.882None[Sandbox] Process order. (Serial=3997, Empire=0, Order=OrderSubjugate ArmyGUID: #2632 StopAction=False Action=878 at 638 [22, 14])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:47.882NoneCreate subjugation (SubjugationTile: 638, InitiatorEmpire: 0, IsSubjugationRestart: False, SubjugationType: Subjugate, SubjugationAmount: 0.00)
Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:47.886NoneThe AI synchronization took 499 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
01:31:47.949NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
01:31:48.073GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:48.100GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:48.759None[Sandbox] Process order. (Serial=3998, Empire=0, Order=OrderGoTo Entity=#1887, path='640 [24, 14] --> 683 [23, 15] --> 682 [22, 15] --> 681 [21, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:48.769None[Sandbox] Process order. (Serial=3999, Empire=0, Order=OrderContinueGotoAction Action=880)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:48.932UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:49.015GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:49.442None[Sandbox] Process order. (Serial=4000, Empire=0, Order=OrderContinueGotoAction Action=880)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:50.112None[Sandbox] Process order. (Serial=4001, Empire=0, Order=OrderContinueGotoAction Action=880)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:50.114NoneThe AI synchronization took 933 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
01:31:51.475UIUnload UI texture 'EmpireWindow_Background_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:51.475UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:51.503UILoading async UI texture 'Bitmaps Others_05.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:31:51.504UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:31:52.137None[Leader dialogs] StartDialogBetween empire=0, empire=1
Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:52.138UILoading async UI texture 'EmpireWindow_Background_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:31:52.138UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:31:52.374GraphicsLeader_Necrophage_OutputLayer switching particleCount from (129) to (155) because it uses more particle (124) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:52.495None[Audio] Timeout on stop battle music playlist.
Amplitude.Mercury.Audio.BattleAudioModule:Update()
01:31:52.888GraphicsGrassAridOutputLayer switching particleCount from (60) to (50) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:53.928GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (147) to (122) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:54.013GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (2064) to (1720) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:54.161None[Sandbox] Process order. (Serial=4002, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 2, OtherEmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:54.377GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (245) to (204) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:54.702GraphicsTLFX_OutputLayer_Leaders switching particleCount from (84) to (101) because it uses more particle (69) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:55.030GraphicsTLFx_OutputLayer_UIFx switching particleCount from (16051) to (13375) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:55.272GraphicsTLFX_OutputLayer_Leaders switching particleCount from (101) to (122) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:55.833GraphicsTLFX_OutputLayer_Leaders switching particleCount from (122) to (147) because it uses more particle (99) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:56.632GraphicsTLFX_OutputLayer_Leaders switching particleCount from (147) to (177) because it uses more particle (119) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:57.642GraphicsTLFX_OutputLayer_Leaders switching particleCount from (177) to (213) because it uses more particle (143) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:57.946GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer switching particleCount from (25) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:57.946GraphicsUnload texture 'POI_MinorFactionElder_Ametrine_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:31:57.946GraphicsUnload texture 'POI_MinorFactionElder_Ametrine_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:31:57.946GraphicsUnload texture 'POI_MinorFactionElder_Ametrine_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:31:57.946GraphicsUnload texture 'POI_MinorFactionElder_Ametrine_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:31:57.946GraphicsUnload texture 'POI_MinorFactionElder_Ametrine_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:31:57.946GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:31:57.946GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:58.459None[Sandbox] Process order. (Serial=4003, Empire=0, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Treaty_AskToSurrender', OtherEmpire=#1.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:58.490None[Sandbox] Process order. (Serial=4004, Empire=1, Order=OrderDiplomaticAction Action='IgnoreTreaty' with TreatyName='Treaty_AskToSurrender', OtherEmpire=#0.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:58.509UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:58.540None[Sandbox] Process order. (Serial=4005, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 4, OtherEmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:31:58.884GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (86) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:58.884GraphicsUnload texture 'POI_MinorFactionVillage_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:31:58.884GraphicsUnload texture 'POI_MinorFactionVillage_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:31:58.884GraphicsUnload texture 'POI_MinorFactionVillage_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:31:58.885GraphicsUnload texture 'POI_MinorFactionVillage_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:31:58.885GraphicsUnload texture 'POI_MinorFactionVillage_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:31:58.885GraphicsUnload texture 'POI_MinorFactionVillage_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:31:58.885GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:31:58.885GraphicsPOI_MinorFactionVillage_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:59.320GraphicsTLFX_OutputLayer_Leaders switching particleCount from (213) to (256) because it uses more particle (172) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:59.480GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:59.495GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:31:59.625GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:00.383GraphicsPOI_MinorFactionElder_Solusk_01OutputLayer switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:00.383GraphicsPOI_MinorFactionElder_Weapon_Solusk_01OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:00.470GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (143) to (119) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:00.911GraphicsEnv_DeepCrevasse_PropsSet_02OutputLayer switching particleCount from (306) to (255) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:00.936GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:00.965GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (84) to (70) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:01.009GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (153) to (127) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:01.023GraphicsDecal_DeepCrevasse_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:01.038GraphicsEnv_Rifts_Boulders_Set_01_DeepCrevasse_OutputLayer switching particleCount from (224) to (186) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:01.056GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (732) to (610) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:01.503GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (62) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:01.503GraphicsUnload texture 'POI_NaturalModifier_Set_06_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:01.503GraphicsUnload texture 'POI_NaturalModifier_Set_06_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:01.503GraphicsUnload texture 'POI_NaturalModifier_Set_06_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:01.504GraphicsUnload texture 'POI_NaturalModifier_Set_06_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:01.504GraphicsUnload texture 'POI_NaturalModifier_Set_06_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:01.504GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:01.504GraphicsPOI_NaturalModifier_Set_06OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:01.526None[Sandbox] Process order. (Serial=4006, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 84, NotificationListenerIndex: 4, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:01.760GraphicsUnit_Necrophage_Spitter_Base_OutputLayer switching particleCount from (390) to (325) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:02.074GraphicsEnv_KinOfSheredyn_Civilian_Set_01_OutputLayer switching particleCount from (485) to (404) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:02.246GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (535) to (445) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:02.246GraphicsVegetTemperateOutputLayer switching particleCount from (698) to (581) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:02.332GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (2296) to (1913) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:02.844GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:02.901GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:02.958GraphicsUnit_KinOfSheredyn_Archer_Base_M_OutputLayer switching particleCount from (188) to (156) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:02.958GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:02.958GraphicsUnit_KinOfSheredyn_Chosen_Base_OutputLayer switching particleCount from (183) to (152) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:02.958GraphicsWeapon_KinOfSheredyn_Chosen_Set_01_OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:02.958GraphicsUnit_KinOfSheredyn_Legionary_Base_M_OutputLayer switching particleCount from (391) to (325) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:02.958GraphicsWeapon_KinOfSheredyn_Legionary_Set_01_OutputLayer switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:02.959GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer switching particleCount from (70) to (58) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:02.959GraphicsUnit_KinOfSheredyn_Messenger_Hero_M_OutputLayer switching particleCount from (63) to (52) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:02.959GraphicsUnit_KinOfSheredyn_Messenger_Hero_Mount_OutputLayer switching particleCount from (73) to (60) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:02.959GraphicsUnit_Ametrine_Base_OutputLayer switching particleCount from (128) to (106) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:02.959GraphicsWeapon_Ametrine_OutputLayer switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:02.959GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (480) to (400) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:02.959GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:02.959GraphicsWeapon_Common_Mukag_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:03.130UILoaded UI texture 'UI_Notification_OngoingSubjugation'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:03.558UILoading async UI texture 'Bitmaps Others_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:32:03.645GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (2014) to (1678) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:03.736GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (43) to (35) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:03.737GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (258) to (215) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:03.737GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (52) to (43) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:03.919GraphicsFeedbacksMeshOutput switching particleCount from (257) to (214) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:05.307None[Sandbox] Process order. (Serial=4007, Empire=0, Order=OrderChooseSubjugationState ArmyGUID: #2632 StopAction=False Action=0 at 638 [22, 14])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:05.365NoneSubjugationWindow: Couldn't be fully refreshed: All dirty flags are still set.
Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.SubjugationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()
01:32:05.369None[Sandbox] Process order. (Serial=4008, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:05.856GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (258) to (215) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:07.162GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (7549) to (6290) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:07.190GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:07.217GraphicsVegetAridOutputLayer switching particleCount from (605) to (504) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:07.217GraphicsGrassAridOutputLayer_Shadows switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:07.273GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1019) to (849) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:07.300GraphicsGrassTemperateOutputLayer switching particleCount from (819) to (682) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:07.522GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (826) to (688) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:07.721None[Sandbox] Process order. (Serial=4009, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:07.721None[Sandbox] Process order. (Serial=4010, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:07.772None[Sandbox] Process order. (Serial=4011, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:07.872None[Sandbox] Process order. (Serial=4012, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:08.042NoneTrouble localizing SimulationEventEffect_HealEntity, target has either no target or too many.
Amplitude.Mercury.Simulation.SimulationEventEffect_HealEntity:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:08.205None[Sandbox] Process order. (Serial=4013, Empire=0, Order=OrderStartTurnTimer StartTime: 08/11/2025 21:32:08)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:08.215None[Sandbox] Process order. (Serial=4014, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=5436,EmpireIndex=1 TimePlayed=5436)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:08.897GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (117) to (141) because it uses more particle (101) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:08.925GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (0) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:08.925GraphicsPOI_NaturalModifier_Set_06OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:08.954GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (22) to (42) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:08.982GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (688) to (826) because it uses more particle (559) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:08.982GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (42) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.039GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (204) to (245) because it uses more particle (177) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.068GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (79) to (95) because it uses more particle (71) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.096GraphicsGrassAridOutputLayer_Shadows switching particleCount from (24) to (29) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.182GraphicsPOI_NaturalModifier_Set_06OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.210GraphicsGrassAridOutputLayer_Shadows switching particleCount from (29) to (35) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.239GraphicsVegetAridOutputLayer switching particleCount from (504) to (605) because it uses more particle (409) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.267GraphicsVegetVolcanicOutputLayer switching particleCount from (25) to (31) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.296GraphicsGrassTemperateOutputLayer switching particleCount from (682) to (819) because it uses more particle (556) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.324GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (46) to (56) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.324GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (6) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.353GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (0) to (104) because it uses more particle (83) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.353GraphicsPOI_MinorFactionVillage_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.382GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (56) to (68) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.382GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (849) to (1019) because it uses more particle (741) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.439GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (445) to (534) because it uses more particle (368) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.439GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (1913) to (2296) because it uses more particle (1540) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.468GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (610) to (732) because it uses more particle (489) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.497GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (285) to (342) because it uses more particle (242) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.497GraphicsGrassAridOutputLayer switching particleCount from (50) to (61) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.554GraphicsGrassAridOutputLayer switching particleCount from (61) to (74) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.612GraphicsDecal_DeepCrevasse_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.670GraphicsGrassAridOutputLayer switching particleCount from (74) to (89) because it uses more particle (61) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.671GraphicsPOI_MinorFactionVillage_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.699GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (534) to (641) because it uses more particle (435) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.700GraphicsVegetAridOutputLayer switching particleCount from (605) to (726) because it uses more particle (486) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.700GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (104) to (208) because it uses more particle (166) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.729GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (17) to (21) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.818GraphicsGrassTemperateOutputLayer switching particleCount from (819) to (983) because it uses more particle (659) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.818GraphicsVegetVolcanicOutputLayer switching particleCount from (31) to (38) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.847GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (245) to (294) because it uses more particle (229) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.876UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.876UIUnload UI texture 'BattleWindow_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.877UIUnload UI texture 'Hero_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:09.877UIUnload UI texture 'Bitmaps Others_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:10.201GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (1) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:10.201GraphicsUnload texture 'Env_Common_SmallRocks_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:10.201GraphicsUnload texture 'Env_Common_SmallRocks_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:10.201GraphicsUnload texture 'Env_Common_SmallRocks_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:10.202GraphicsUnload texture 'Env_Common_SmallRocks_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:10.202GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:10.202GraphicsEnv_SmallRocks_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:10.236None[Sandbox] Process order. (Serial=4015, Empire=1, Order=OrderGoTo Entity=#1914, AdditionalFlags='IgnoreFogOfWar', Path='842 [6, 19] --> 799 [7, 18] --> 755 [7, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:10.236None[Sandbox] Process order. (Serial=4016, Empire=1, Order=OrderGoTo Entity=#4032, AdditionalFlags='IgnoreFogOfWar', Path='709 [5, 16] --> 753 [5, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:10.247None[Sandbox] Process order. (Serial=4017, Empire=1, Order=OrderContinueGotoAction Action=884)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:10.247None[Sandbox] Process order. (Serial=4018, Empire=1, Order=OrderContinueGotoAction Action=883)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:10.248None[Sandbox] Process order. (Serial=4019, Empire=1, Order=OrderGoTo Entity=#2735, AdditionalFlags='IgnoreFogOfWar', Path='709 [5, 16] --> 708 [4, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:10.257None[Sandbox] Process order. (Serial=4020, Empire=1, Order=OrderContinueGotoAction Action=885)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:10.268None[Sandbox] Process order. (Serial=4021, Empire=4, Order=OrderGoTo Entity=#2417, AdditionalFlags='IgnoreFogOfWar', Path='1049 [37, 23] --> 1093 [37, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:10.278None[Sandbox] Process order. (Serial=4022, Empire=4, Order=OrderContinueGotoAction Action=886)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:10.298None[Sandbox] Process order. (Serial=4023, Empire=7, Order=OrderGoTo Entity=#3548, AdditionalFlags='IgnoreFogOfWar', Path='572 [0, 13] --> 529 [1, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:10.308None[Sandbox] Process order. (Serial=4024, Empire=7, Order=OrderContinueGotoAction Action=887)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:10.562NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
01:32:10.565UILoading async UI texture 'Units__Large_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:32:10.686GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:10.715GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:10.921None[Sandbox] Process order. (Serial=4025, Empire=1, Order=OrderContinueGotoAction Action=884)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:10.921None[Sandbox] Process order. (Serial=4026, Empire=1, Order=OrderContinueGotoAction Action=883)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:10.950None[Sandbox] Process order. (Serial=4027, Empire=4, Order=OrderContinueGotoAction Action=886)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:11.597None[Sandbox] Process order. (Serial=4028, Empire=1, Order=OrderContinueGotoAction Action=883)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:11.607NoneThe AI synchronization took 821 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
01:32:11.636None[Sandbox] Process order. (Serial=4029, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #2735 TargetArmyGUID: #3543 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:11.636NonePrevented Proxy creation for Entity #2735 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
01:32:11.667None[Sandbox] Process order. (Serial=4030, Empire=106, Order=OrderGoTo Entity=#2299, AdditionalFlags='IgnoreFogOfWar', Path='579 [7, 13] --> 536 [8, 12] --> 537 [9, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:11.676None[Sandbox] Process order. (Serial=4031, Empire=106, Order=OrderContinueGotoAction Action=888)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:11.687None[Sandbox] Process order. (Serial=4032, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:12.350None[Sandbox] Process order. (Serial=4033, Empire=106, Order=OrderContinueGotoAction Action=888)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:12.723GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6290) to (7549) because it uses more particle (5056) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:12.877UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:32:12.907None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:12.908None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:12.908None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:12.908None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:12.909None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:12.909None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:12.912UILoading async UI texture 'Population.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:32:13.022None[Sandbox] Process order. (Serial=4034, Empire=106, Order=OrderContinueGotoAction Action=888)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:13.024NoneThe AI synchronization took 971 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
01:32:13.033GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:13.065None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:13.066None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:13.066None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:13.066None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:13.066None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:13.066None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:13.091None[Sandbox] Process order. (Serial=4035, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:13.161None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:13.161None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:13.161None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:13.161None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:13.161None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:13.161None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:13.908None[Sandbox] Process order. (Serial=4036, Empire=0, Order=OrderBuyoutConstructionAt Settlement=2634, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:13.950NoneTrouble localizing SimulationEventEffect_HealEntity, target has either no target or too many.
Amplitude.Mercury.Simulation.SimulationEventEffect_HealEntity:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:13.964NoneDoUpdateMesh #3528 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:13.967None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:13.968None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:13.968None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:13.968None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:13.968None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:13.968None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
01:32:14.093GraphicsWeapon_Solusk_OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:14.093GraphicsWeapon_Solusk_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:14.093GraphicsUnit_Solusk_Base_OutputLayer switching particleCount from (0) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:14.093GraphicsUnit_Solusk_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:14.215GraphicsWeapon_Solusk_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:14.215GraphicsUnit_Solusk_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:14.460UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:32:14.583GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (169) because it uses more particle (135) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:14.646GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (732) to (879) because it uses more particle (602) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:14.706GraphicsTLFx_OutputLayer_Feedback switching particleCount from (169) to (203) because it uses more particle (153) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.010GraphicsTLFx_OutputLayer_Feedback switching particleCount from (203) to (169) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.039GraphicsTLFx_OutputLayer_Feedback switching particleCount from (169) to (140) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.075GraphicsTLFx_OutputLayer_Feedback switching particleCount from (140) to (116) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.099GraphicsTLFx_OutputLayer_Feedback switching particleCount from (116) to (96) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.129GraphicsTLFx_OutputLayer_Feedback switching particleCount from (96) to (80) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.160GraphicsTLFx_OutputLayer_Feedback switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.190GraphicsTLFx_OutputLayer_Feedback switching particleCount from (66) to (55) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.224GraphicsTLFx_OutputLayer_Feedback switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.251GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.281GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.311GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.341GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.371GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.402GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.431GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.462GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.491GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.492GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (826) to (992) because it uses more particle (662) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.521GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.551GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.581GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.611GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.611GraphicsGrassAridOutputLayer switching particleCount from (89) to (107) because it uses more particle (75) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.640GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.670GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.701GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer switching particleCount from (0) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.701GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.731GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (15) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.731GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (68) to (82) because it uses more particle (56) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.731GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (641) to (770) because it uses more particle (540) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.731GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (342) to (411) because it uses more particle (277) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.790GraphicsGrassAridOutputLayer switching particleCount from (107) to (129) because it uses more particle (87) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.790GraphicsPOI_MinorFactionElder_Weapon_Ametrine_01OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.790GraphicsPOI_MinorFactionElder_Weapon_Ametrine_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.820GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.908GraphicsPOI_MinorFactionElder_Weapon_Ametrine_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:15.996GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:16.026GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (45) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:16.055GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:16.085GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:16.144GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (122) to (101) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:16.356NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
01:32:16.513GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:16.542GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:16.574GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:16.602GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:16.632GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:16.662GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:16.692GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:16.721GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:16.751GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:16.780GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:16.810GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:16.838UIUnload UI texture 'Units__Large_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:16.838UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:16.839GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:17.527None[Sandbox] Process order. (Serial=4037, Empire=0, Order=OrderGoTo Entity=#3528, path='776 [28, 17] --> 732 [28, 16] --> 731 [27, 16] --> 730 [26, 16] --> 685 [25, 15] --> 641 [25, 14] --> 640 [24, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:17.537None[Sandbox] Process order. (Serial=4038, Empire=0, Order=OrderContinueGotoAction Action=889)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:17.791GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:17.969None[Sandbox] Process order. (Serial=4039, Empire=0, Order=OrderGoTo Entity=#3528, path='732 [28, 16] --> 731 [27, 16] --> 730 [26, 16] --> 685 [25, 15] --> 684 [24, 15] --> 640 [24, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:18.059GraphicsTLFx_OutputLayer_UIFx switching particleCount from (13375) to (11145) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:18.211None[Sandbox] Process order. (Serial=4040, Empire=0, Order=OrderContinueGotoAction Action=890)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:18.884None[Sandbox] Process order. (Serial=4041, Empire=0, Order=OrderContinueGotoAction Action=890)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:19.556None[Sandbox] Process order. (Serial=4042, Empire=0, Order=OrderContinueGotoAction Action=890)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:19.560NoneThe AI synchronization took 1516 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
01:32:19.830None[Sandbox] Process order. (Serial=4043, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:20.264GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:20.293GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:21.259GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (39) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:21.259GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:21.259GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:21.259GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:21.259GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:21.259GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:21.260GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:21.260GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:21.260GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:21.385None[Sandbox] Process order. (Serial=4044, Empire=0, Order=OrderGoTo Entity=#3528, path='730 [26, 16] --> 685 [25, 15] --> 684 [24, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:21.395None[Sandbox] Process order. (Serial=4045, Empire=0, Order=OrderContinueGotoAction Action=891)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:22.525GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1019) to (1223) because it uses more particle (822) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:22.586GraphicsVegetTemperateOutputLayer switching particleCount from (581) to (698) because it uses more particle (490) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:22.616GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:22.768GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer switching particleCount from (16) to (20) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:22.829GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:22.829GraphicsEnv_SmallRocks_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:22.860GraphicsVegetTemperateOutputLayer switching particleCount from (698) to (838) because it uses more particle (561) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:22.891GraphicsEnv_KinOfSheredyn_Civilian_Set_01_OutputLayer switching particleCount from (404) to (485) because it uses more particle (327) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:22.891GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (95) to (115) because it uses more particle (81) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:22.891GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (2296) to (2756) because it uses more particle (1875) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:22.891GraphicsEnv_Rifts_Boulders_Set_01_DeepCrevasse_OutputLayer switching particleCount from (186) to (224) because it uses more particle (151) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:22.952GraphicsEnv_SmallRocks_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:22.983GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (127) to (153) because it uses more particle (103) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:23.846GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:23.938GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (45) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:23.969GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.001GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.124GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (7549) to (9059) because it uses more particle (6082) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.278GraphicsDecal_Volcanic_OutputLayer switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.371GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (153) to (184) because it uses more particle (124) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.524GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.555GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.586GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.617GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.647GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.678GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.708GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.739GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.770GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.770GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (109) to (131) because it uses more particle (89) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.801GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.801GraphicsFeedbacksMeshOutput switching particleCount from (214) to (257) because it uses more particle (173) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.801GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (992) to (1191) because it uses more particle (795) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.832GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.832GraphicsDecal_Volcanic_OutputLayer switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.863GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.863GraphicsVegetVolcanicOutputLayer switching particleCount from (38) to (46) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:24.893GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:25.631GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.396GraphicsVegetVolcanicOutputLayer switching particleCount from (46) to (56) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.517GraphicsGrassTemperateOutputLayer switching particleCount from (983) to (1180) because it uses more particle (790) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.576GraphicsGrassAridOutputLayer switching particleCount from (129) to (155) because it uses more particle (106) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.606GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (770) to (925) because it uses more particle (623) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.606GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer switching particleCount from (30) to (60) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.695GraphicsGrassVolcanicOutputLayer switching particleCount from (0) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.695GraphicsGrassVolcanicOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.726GraphicsPOI_MinorFactionElder_Weapon_Ametrine_01OutputLayer switching particleCount from (7) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.755GraphicsGrassVolcanicOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.814GraphicsGrassVolcanicOutputLayer switching particleCount from (10) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.814GraphicsUnit_KinOfSheredyn_Archer_Base_M_OutputLayer switching particleCount from (156) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.815GraphicsUnload texture 'Unit_KinOfSheredyn_Archer_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.815GraphicsUnload texture 'Unit_KinOfSheredyn_Archer_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.815GraphicsUnload texture 'Unit_KinOfSheredyn_Archer_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.815GraphicsUnload texture 'Unit_KinOfSheredyn_Archer_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.815GraphicsUnload texture 'Unit_KinOfSheredyn_Archer_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.815GraphicsUnload texture 'Unit_KinOfSheredyn_Archer_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.815GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.815GraphicsUnit_KinOfSheredyn_Archer_Base_M_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.815GraphicsUnit_KinOfSheredyn_Chosen_Base_OutputLayer switching particleCount from (152) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.815GraphicsUnload texture 'Unit_KinOfSheredyn_Chosen_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.815GraphicsUnload texture 'Unit_KinOfSheredyn_Chosen_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.815GraphicsUnload texture 'Unit_KinOfSheredyn_Chosen_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.815GraphicsUnload texture 'Unit_KinOfSheredyn_Chosen_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.815GraphicsUnload texture 'Unit_KinOfSheredyn_Chosen_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.815GraphicsUnload texture 'Unit_KinOfSheredyn_Chosen_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.815GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.815GraphicsUnit_KinOfSheredyn_Chosen_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.815GraphicsWeapon_KinOfSheredyn_Chosen_Set_01_OutputLayer switching particleCount from (4) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.815GraphicsUnload texture 'Weapon_KinOfSheredyn_Chosen_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.816GraphicsUnload texture 'Weapon_KinOfSheredyn_Chosen_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.816GraphicsUnload texture 'Weapon_KinOfSheredyn_Chosen_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.816GraphicsUnload texture 'Weapon_KinOfSheredyn_Chosen_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.816GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.816GraphicsWeapon_KinOfSheredyn_Chosen_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.816GraphicsUnit_KinOfSheredyn_Legionary_Base_M_OutputLayer switching particleCount from (325) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.816GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Base_M_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.816GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Base_M_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.816GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Base_M_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.816GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Base_M_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.816GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Base_M_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.816GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Base_M_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.816GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.816GraphicsUnit_KinOfSheredyn_Legionary_Base_M_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.816GraphicsWeapon_KinOfSheredyn_Legionary_Set_01_OutputLayer switching particleCount from (37) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.816GraphicsUnload texture 'Weapon_KinOfSheredyn_Legionary_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.816GraphicsUnload texture 'Weapon_KinOfSheredyn_Legionary_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.816GraphicsUnload texture 'Weapon_KinOfSheredyn_Legionary_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.816GraphicsUnload texture 'Weapon_KinOfSheredyn_Legionary_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.816GraphicsUnload texture 'Weapon_KinOfSheredyn_Legionary_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.817GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.817GraphicsWeapon_KinOfSheredyn_Legionary_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.817GraphicsUnit_Ametrine_Base_OutputLayer switching particleCount from (106) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.817GraphicsUnload texture 'Unit_Ametrine_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.817GraphicsUnload texture 'Unit_Ametrine_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.817GraphicsUnload texture 'Unit_Ametrine_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.817GraphicsUnload texture 'Unit_Ametrine_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.817GraphicsUnload texture 'Unit_Ametrine_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.817GraphicsUnload texture 'Unit_Ametrine_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.817GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.817GraphicsUnit_Ametrine_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.817GraphicsWeapon_Ametrine_OutputLayer switching particleCount from (25) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.817GraphicsUnload texture 'Weapon_Ametrine_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.817GraphicsUnload texture 'Weapon_Ametrine_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.817GraphicsUnload texture 'Weapon_Ametrine_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.817GraphicsUnload texture 'Weapon_Ametrine_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.817GraphicsUnload texture 'Weapon_Ametrine_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.817GraphicsUnload texture 'Weapon_Ametrine_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.817GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.817GraphicsWeapon_Ametrine_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.817GraphicsUnit_Necrophage_Spitter_Base_OutputLayer switching particleCount from (325) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.818GraphicsUnload texture 'Unit_Necrophage_Spitter_base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.818GraphicsUnload texture 'Unit_Necrophage_Spitter_base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.818GraphicsUnload texture 'Unit_Necrophage_Spitter_base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.818GraphicsUnload texture 'Unit_Necrophage_Spitter_base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.818GraphicsUnload texture 'Unit_Necrophage_Spitter_base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.818GraphicsUnload texture 'Unit_Necrophage_Spitter_base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.818GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:26.818GraphicsUnit_Necrophage_Spitter_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.874GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.904GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:26.934GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:27.352GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:27.626GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (60) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:27.626GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (215) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:27.627GraphicsUnload texture 'POI_NaturalModifier_Set_03_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:27.627GraphicsUnload texture 'POI_NaturalModifier_Set_03_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:27.627GraphicsUnload texture 'POI_NaturalModifier_Set_03_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:27.627GraphicsUnload texture 'POI_NaturalModifier_Set_03_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:27.627GraphicsUnload texture 'POI_NaturalModifier_Set_03_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:27.627GraphicsUnload texture 'POI_NaturalModifier_Set_03_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:27.627GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:27.627GraphicsPOI_NaturalModifier_Set_03OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:27.627GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (43) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:27.627GraphicsUnload texture 'POI_ResourceLuxury_Set_03_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:27.627GraphicsUnload texture 'POI_ResourceLuxury_Set_03_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:27.627GraphicsUnload texture 'POI_ResourceLuxury_Set_03_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:27.627GraphicsUnload texture 'POI_ResourceLuxury_Set_03_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:27.627GraphicsUnload texture 'POI_ResourceLuxury_Set_03_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:27.627GraphicsUnload texture 'POI_ResourceLuxury_Set_03_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:27.627GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
01:32:27.627GraphicsPOI_ResourceLuxury_Set_03OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:27.686GraphicsTLFx_OutputLayer_Feedback switching particleCount from (60) to (50) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:30.207GraphicsLeader_Necrophage_OutputLayer switching particleCount from (155) to (129) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:30.237GraphicsTLFX_OutputLayer_Leaders switching particleCount from (256) to (213) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:31.804GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (132) because it uses more particle (105) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:32.631GraphicsTLFx_OutputLayer_Feedback switching particleCount from (132) to (159) because it uses more particle (108) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:32.693None[Sandbox] Process order. (Serial=4046, Empire=0, Order=OrderBuildFoundationAt Settlement=2634, Position=734)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:32.809GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (82) to (99) because it uses more particle (68) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:32.843GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:32.843GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:32.843GraphicsUnit_KinOfSheredyn_Messenger_Hero_M_OutputLayer switching particleCount from (52) to (43) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:32.843GraphicsUnit_KinOfSheredyn_Messenger_Hero_Mount_OutputLayer switching particleCount from (60) to (50) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:32.843GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (400) to (333) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:32.843GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:32.843GraphicsWeapon_Common_Mukag_Set_01_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:33.556GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1678) to (1398) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:33.644GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:34.235GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (101) to (122) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:34.653GraphicsTLFx_OutputLayer_Feedback switching particleCount from (159) to (132) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:34.683GraphicsTLFx_OutputLayer_Feedback switching particleCount from (132) to (110) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:34.715GraphicsTLFx_OutputLayer_Feedback switching particleCount from (110) to (91) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:34.744GraphicsTLFx_OutputLayer_Feedback switching particleCount from (91) to (75) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:34.773GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:34.803GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:34.833GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:34.864GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:34.896GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:34.925GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:34.957GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:34.987GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:35.019GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:35.049GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:35.080GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (122) to (147) because it uses more particle (101) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:35.080GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:35.110GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:35.139GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:35.168GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:35.198GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:35.228GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:35.257GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:35.287GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:36.056UIUnload UI texture 'EmpireWindow_Background_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:36.056UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:36.939None[Sandbox] Process order. (Serial=4047, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:36.939None[Sandbox] Process order. (Serial=4048, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:36.949None[Sandbox] Process order. (Serial=4049, Empire=0, Order=OrderContinueGotoAction Action=880)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:36.950NoneQuest FactionQuest_KinOfSheredyn_Chapter02_Step01_Choice2ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
01:32:36.951NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
01:32:37.004NoneToo many cascading event, max number of cascade : 1
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Amplitude.Mercury.Simulation.SimulationEvent.ISimulationEventInvoker.Invoke(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent`1[[Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Raise(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed:Raise(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.VisibilityController:PostVisibilityRefresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationEventEffectNarrative_AddInvoiceToEntity:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.QuestController:ApplyQuestChoice(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.QuestController:StartQuest(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.QuestController:SimulationEvent_Raised(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Amplitude.Mercury.Simulation.SimulationEvent.ISimulationEventInvoker .Invoke(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent`1[[Amplitude.Mercury.Simulation.SimulationEvent_TechnologyCompleted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Raise(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent_TechnologyCompleted:Raise(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfScience:CompleteTechnology(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfScience:CheckForEndedTechnologies(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfScience:InvestResearch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfScience:GainResearch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.NaturalWonderManager:Amplitude.Mercury.Simulation.IExplorationAreaProvider.AreaDiscoveredBy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.ExplorationAreaManager:SimulationEventRaised_VisibilityRefreshed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Amplitude.Mercury.Simulation.SimulationEvent.ISimulationEventInvoker .Invoke(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent`1[[Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Raise(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed:Raise(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.VisibilityController:PostVisibilityRefresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.VisibilityController:ForceFieldOfViewRefresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTransportation:ExecuteMovement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.ArmyGoToAction:ExecuteNextMoveInstruction() Amplitude.Mercury.Simulation.ArmyGoToAction:OnClientExecute(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.ActionController:ClientExecute(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTransportation:ProcessOrderContinueGotoAction(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfTransportation.ProcessOrderContinueGotoAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
01:32:37.219NoneOperation is not valid due to the current state of the object.
Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Amplitude.Mercury.Simulation.SimulationEvent.ISimulationEventInvoker.Invoke(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent`1[[Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Raise(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed:Raise(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.VisibilityController:PostVisibilityRefresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationEventEffectNarrative_AddInvoiceToEntity:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.QuestController:ApplyQuestChoice(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.QuestController:StartQuest(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.QuestController:SimulationEvent_Raised(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Amplitude.Mercury.Simulation.SimulationEvent.ISimulationEventInvoker .Invoke(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent`1[[Amplitude.Mercury.Simulation.SimulationEvent_TechnologyCompleted, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Raise(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent_TechnologyCompleted:Raise(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfScience:CompleteTechnology(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfScience:CheckForEndedTechnologies(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfScience:InvestResearch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfScience:GainResearch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.NaturalWonderManager:Amplitude.Mercury.Simulation.IExplorationAreaProvider.AreaDiscoveredBy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.ExplorationAreaManager:SimulationEventRaised_VisibilityRefreshed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent+Event`1[[Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Amplitude.Mercury.Simulation.SimulationEvent.ISimulationEventInvoker .Invoke(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent`1[[Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Raise(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationEvent_VisibilityRefreshed:Raise(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.VisibilityController:PostVisibilityRefresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.VisibilityController:ForceFieldOfViewRefresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTransportation:ExecuteMovement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.ArmyGoToAction:ExecuteNextMoveInstruction() Amplitude.Mercury.Simulation.ArmyGoToAction:OnClientExecute(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.ActionController:ClientExecute(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTransportation:ProcessOrderContinueGotoAction(System.Reflection.RuntimeParameterInfo) Unknown Type:Unknown Method Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
01:32:37.231NoneShowing Exception ingame modal window
Amplitude.Mercury.Game.GameManager:LateUpdate()
01:32:37.303UILoading async UI texture 'Hero_12.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:32:37.303UILoading async UI texture 'NotificationImmersiveWindow_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
01:32:37.312None[Sandbox] Process order. (Serial=4050, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:37.332None[Sandbox] Process order. (Serial=4051, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 85, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:37.332None[Sandbox] Process order. (Serial=4052, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 85, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
01:32:37.471GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (29) to (43) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:37.472GraphicsVegetNaturalWonderOutputLayer switching particleCount from (0) to (85) because it uses more particle (68) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:37.472GraphicsVegetNaturalWonderOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:37.472GraphicsDecal_POI_NaturalWonder_OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:37.472GraphicsDecal_POI_NaturalWonder_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:37.472GraphicsPOI_NaturalWonder_Wonder07_01OutputLayer switching particleCount from (0) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:37.472GraphicsPOI_NaturalWonder_Wonder07_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:37.505UIUnload UI texture 'Bitmaps Others_05'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:37.505GraphicsDecal_POI_NaturalWonder_OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:37.726GraphicsGrassAridOutputLayer switching particleCount from (155) to (186) because it uses more particle (127) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:37.726GraphicsPOI_NaturalWonder_Wonder07_01OutputLayer switching particleCount from (47) to (57) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:37.852GraphicsGrassAridOutputLayer switching particleCount from (186) to (224) because it uses more particle (155) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:37.916GraphicsDecal_POI_NaturalWonder_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:37.948GraphicsVegetNaturalWonderOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:38.139GraphicsVegetAridOutputLayer switching particleCount from (726) to (872) because it uses more particle (586) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:38.139GraphicsGrassAridOutputLayer switching particleCount from (224) to (269) because it uses more particle (182) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:38.269GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1223) to (1468) because it uses more particle (986) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:38.365GraphicsVegetTemperateOutputLayer switching particleCount from (838) to (1006) because it uses more particle (683) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:38.397GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (1720) to (2064) because it uses more particle (1397) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:38.398GraphicsPOI_NaturalWonder_Wonder07_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:38.428GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (147) to (177) because it uses more particle (125) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:38.461GraphicsEnv_KinOfSheredyn_Civilian_Set_01_OutputLayer switching particleCount from (485) to (582) because it uses more particle (390) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:38.557GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (70) to (84) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:38.557GraphicsVegetTemperateOutputLayer switching particleCount from (1006) to (1208) because it uses more particle (806) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:38.621GraphicsEnv_DeepCrevasse_PropsSet_02OutputLayer switching particleCount from (255) to (306) because it uses more particle (222) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:38.654GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1468) to (1762) because it uses more particle (1208) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:38.717GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (84) to (101) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:39.633GraphicsPOI_Quest_Set_02_Part1OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:42.345UIUnload UI texture 'Bitmaps Others_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:42.618NoneCould not list the files contained by "C:/Users/DORETY/AppData/Local/Temp/Amplitude Studios/Endless Legend 2\Crashes". Reason: Could not find a part of the path 'C:\Users\DORETY\AppData\Local\Temp\Amplitude Studios\Endless Legend 2\Crashes'.
Amplitude.Mercury.Tools.DebugManager:FindFiles(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
01:32:43.699UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)